diff options
author | Jeroen Bakker <jbakker> | 2022-10-31 18:01:02 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-10-31 18:01:15 +0300 |
commit | 0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch) | |
tree | 47a30bcda15392e7472b556b742200aff18aae93 /source/blender/gpu/vulkan/vk_backend.cc | |
parent | c2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff) |
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend.
When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`)
it might open a blender screen, but nothing should be visible as
none of the functions are implemented or otherwise crash on a nullptr.
This is expected as this is just a placeholder. The goal is to add shader compilation
+validation to this backend as one of the next steps so we can validate
changes to existing shaders on OpenGL, Metal and Vulkan at the same time.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'source/blender/gpu/vulkan/vk_backend.cc')
-rw-r--r-- | source/blender/gpu/vulkan/vk_backend.cc | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/source/blender/gpu/vulkan/vk_backend.cc b/source/blender/gpu/vulkan/vk_backend.cc new file mode 100644 index 00000000000..00bc43333d6 --- /dev/null +++ b/source/blender/gpu/vulkan/vk_backend.cc @@ -0,0 +1,107 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#include "vk_backend.hh" + +#include "vk_batch.hh" +#include "vk_context.hh" +#include "vk_drawlist.hh" +#include "vk_framebuffer.hh" +#include "vk_index_buffer.hh" +#include "vk_query.hh" +#include "vk_shader.hh" +#include "vk_storage_buffer.hh" +#include "vk_texture.hh" +#include "vk_uniform_buffer.hh" +#include "vk_vertex_buffer.hh" + +namespace blender::gpu { + +void VKBackend::delete_resources() +{ +} + +void VKBackend::samplers_update() +{ +} + +void VKBackend::compute_dispatch(int /*groups_x_len*/, int /*groups_y_len*/, int /*groups_z_len*/) +{ +} + +void VKBackend::compute_dispatch_indirect(StorageBuf * /*indirect_buf*/) +{ +} + +Context *VKBackend::context_alloc(void * /*ghost_window*/, void * /*ghost_context*/) +{ + return new VKContext(); +} + +Batch *VKBackend::batch_alloc() +{ + return new VKBatch(); +} + +DrawList *VKBackend::drawlist_alloc(int /*list_length*/) +{ + return new VKDrawList(); +} + +FrameBuffer *VKBackend::framebuffer_alloc(const char *name) +{ + return new VKFrameBuffer(name); +} + +IndexBuf *VKBackend::indexbuf_alloc() +{ + return new VKIndexBuffer(); +} + +QueryPool *VKBackend::querypool_alloc() +{ + return new VKQueryPool(); +} + +Shader *VKBackend::shader_alloc(const char *name) +{ + return new VKShader(name); +} + +Texture *VKBackend::texture_alloc(const char *name) +{ + return new VKTexture(name); +} + +UniformBuf *VKBackend::uniformbuf_alloc(int size, const char *name) +{ + return new VKUniformBuffer(size, name); +} + +StorageBuf *VKBackend::storagebuf_alloc(int size, GPUUsageType /*usage*/, const char *name) +{ + return new VKStorageBuffer(size, name); +} + +VertBuf *VKBackend::vertbuf_alloc() +{ + return new VKVertexBuffer(); +} + +void VKBackend::render_begin() +{ +} + +void VKBackend::render_end() +{ +} + +void VKBackend::render_step() +{ +} + +} // namespace blender::gpu
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