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authorJeroen Bakker <jbakker>2022-10-31 18:01:02 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-31 18:01:15 +0300
commit0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch)
tree47a30bcda15392e7472b556b742200aff18aae93 /source/blender/gpu/vulkan/vk_query.cc
parentc2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff)
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend. When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`) it might open a blender screen, but nothing should be visible as none of the functions are implemented or otherwise crash on a nullptr. This is expected as this is just a placeholder. The goal is to add shader compilation +validation to this backend as one of the next steps so we can validate changes to existing shaders on OpenGL, Metal and Vulkan at the same time. Reviewed By: fclem Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'source/blender/gpu/vulkan/vk_query.cc')
-rw-r--r--source/blender/gpu/vulkan/vk_query.cc28
1 files changed, 28 insertions, 0 deletions
diff --git a/source/blender/gpu/vulkan/vk_query.cc b/source/blender/gpu/vulkan/vk_query.cc
new file mode 100644
index 00000000000..e24fe54e5d0
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_query.cc
@@ -0,0 +1,28 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_query.hh"
+
+namespace blender::gpu {
+
+void VKQueryPool::init(GPUQueryType /*type*/)
+{
+}
+
+void VKQueryPool::begin_query()
+{
+}
+
+void VKQueryPool::end_query()
+{
+}
+
+void VKQueryPool::get_occlusion_result(MutableSpan<uint32_t> /*r_values*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file