diff options
author | Jeroen Bakker <jbakker> | 2022-10-31 18:01:02 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-10-31 18:01:15 +0300 |
commit | 0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch) | |
tree | 47a30bcda15392e7472b556b742200aff18aae93 /source/blender/gpu/vulkan/vk_shader.hh | |
parent | c2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff) |
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend.
When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`)
it might open a blender screen, but nothing should be visible as
none of the functions are implemented or otherwise crash on a nullptr.
This is expected as this is just a placeholder. The goal is to add shader compilation
+validation to this backend as one of the next steps so we can validate
changes to existing shaders on OpenGL, Metal and Vulkan at the same time.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'source/blender/gpu/vulkan/vk_shader.hh')
-rw-r--r-- | source/blender/gpu/vulkan/vk_shader.hh | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/source/blender/gpu/vulkan/vk_shader.hh b/source/blender/gpu/vulkan/vk_shader.hh new file mode 100644 index 00000000000..1c09ef407ad --- /dev/null +++ b/source/blender/gpu/vulkan/vk_shader.hh @@ -0,0 +1,47 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "gpu_shader_private.hh" + +namespace blender::gpu { + +class VKShader : public Shader { + public: + VKShader(const char *name) : Shader(name) + { + } + + void vertex_shader_from_glsl(MutableSpan<const char *> sources)override; + void geometry_shader_from_glsl(MutableSpan<const char *> sources)override; + void fragment_shader_from_glsl(MutableSpan<const char *> sources)override; + void compute_shader_from_glsl(MutableSpan<const char *> sources)override; + bool finalize(const shader::ShaderCreateInfo *info = nullptr)override; + + void transform_feedback_names_set(Span<const char *> name_list, eGPUShaderTFBType geom_type)override; + bool transform_feedback_enable(GPUVertBuf *)override; + void transform_feedback_disable()override; + + void bind()override; + void unbind()override; + + void uniform_float(int location, int comp_len, int array_size, const float *data)override; + void uniform_int(int location, int comp_len, int array_size, const int *data)override; + + std::string resources_declare(const shader::ShaderCreateInfo &info) const override; + std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override; + std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override; + std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override; + std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override; + std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override; + + /* DEPRECATED: Kept only because of BGL API. */ + int program_handle_get() const override; +}; + +} // namespace blender::gpu
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