diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2020-11-26 19:44:34 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-11-26 19:44:43 +0300 |
commit | 226b02852350991eb49e5b5a01d5aa4250dd7e43 (patch) | |
tree | cba5671d12a06419428129494a7a49dd67b75b5a /source/blender/gpu | |
parent | 9add12ff05c9bbc8332b8d69d4f14193dd8409bf (diff) |
GPencil: Cleanup - Remove unused old shaders
These fill shaders were used with the old draw engine.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 3 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_builtin.c | 9 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl | 180 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_gpencil_fill_vert.glsl | 11 |
4 files changed, 0 insertions, 203 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 92f540f859f..7e2fe753b7b 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -362,9 +362,6 @@ data_to_c_simple(shaders/gpu_shader_gpencil_stroke_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_gpencil_stroke_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_gpencil_stroke_geom.glsl SRC) -data_to_c_simple(shaders/gpu_shader_gpencil_fill_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_gpencil_fill_frag.glsl SRC) - data_to_c_simple(shaders/gpu_shader_cfg_world_clip_lib.glsl SRC) data_to_c_simple(shaders/gpu_shader_colorspace_lib.glsl SRC) diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c index 63eae109f01..c5122b76001 100644 --- a/source/blender/gpu/intern/gpu_shader_builtin.c +++ b/source/blender/gpu/intern/gpu_shader_builtin.c @@ -128,8 +128,6 @@ extern char datatoc_gpu_shader_gpencil_stroke_vert_glsl[]; extern char datatoc_gpu_shader_gpencil_stroke_frag_glsl[]; extern char datatoc_gpu_shader_gpencil_stroke_geom_glsl[]; -extern char datatoc_gpu_shader_gpencil_fill_vert_glsl[]; -extern char datatoc_gpu_shader_gpencil_fill_frag_glsl[]; extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]; extern char datatoc_gpu_shader_colorspace_lib_glsl[]; @@ -513,13 +511,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { .geom = datatoc_gpu_shader_gpencil_stroke_geom_glsl, .frag = datatoc_gpu_shader_gpencil_stroke_frag_glsl, }, - - [GPU_SHADER_GPENCIL_FILL] = - { - .name = "GPU_SHADER_GPENCIL_FILL", - .vert = datatoc_gpu_shader_gpencil_fill_vert_glsl, - .frag = datatoc_gpu_shader_gpencil_fill_frag_glsl, - }, }; GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl deleted file mode 100644 index 56c9a2bd339..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_gpencil_fill_frag.glsl +++ /dev/null @@ -1,180 +0,0 @@ -uniform vec4 color; -uniform vec4 color2; -uniform int fill_type; -uniform float mix_factor; - -uniform float g_angle; -uniform float g_radius; -uniform float g_boxsize; -uniform vec2 g_scale; -uniform vec2 g_shift; - -uniform float t_angle; -uniform vec2 t_scale; -uniform vec2 t_offset; -uniform int t_mix; -uniform int t_flip; -uniform float t_opacity; - -uniform sampler2D myTexture; - -/* keep this list synchronized with list in DNA_brush_types.h */ -#define SOLID 0 -#define GRADIENT 1 -#define RADIAL 2 -#define CHECKER 3 -#define TEXTURE 4 - -in vec2 texCoord_interp; -out vec4 fragColor; -#define texture2D texture - -void set_color(in vec4 color, - in vec4 color2, - in vec4 tcolor, - in float mixv, - in float factor, - in int tmix, - in int flip, - out vec4 ocolor) -{ - /* full color A */ - if (mixv == 1.0) { - if (tmix == 1) { - if (flip == 0) { - ocolor = color; - } - else { - ocolor = tcolor; - } - } - else { - if (flip == 0) { - ocolor = color; - } - else { - ocolor = color2; - } - } - } - /* full color B */ - else if (mixv == 0.0) { - if (tmix == 1) { - if (flip == 0) { - ocolor = tcolor; - } - else { - ocolor = color; - } - } - else { - if (flip == 0) { - ocolor = color2; - } - else { - ocolor = color; - } - } - } - /* mix of colors */ - else { - if (tmix == 1) { - if (flip == 0) { - ocolor = mix(color, tcolor, factor); - } - else { - ocolor = mix(tcolor, color, factor); - } - } - else { - if (flip == 0) { - ocolor = mix(color, color2, factor); - } - else { - ocolor = mix(color2, color, factor); - } - } - } -} - -void main() -{ - vec2 t_center = vec2(0.5, 0.5); - mat2 matrot_tex = mat2(cos(t_angle), -sin(t_angle), sin(t_angle), cos(t_angle)); - vec2 rot_tex = (matrot_tex * (texCoord_interp - t_center)) + t_center + t_offset; - vec4 tmp_color = texture2D(myTexture, rot_tex * t_scale); - vec4 text_color = vec4(tmp_color[0], tmp_color[1], tmp_color[2], tmp_color[3] * t_opacity); - vec4 checker_color; - - /* solid fill */ - if (fill_type == SOLID) { - if (t_mix == 1) { - fragColor = mix(color, text_color, mix_factor); - } - else { - fragColor = color; - } - } - else { - vec2 center = vec2(0.5, 0.5) + g_shift; - mat2 matrot = mat2(cos(g_angle), -sin(g_angle), sin(g_angle), cos(g_angle)); - vec2 rot = (((matrot * (texCoord_interp - center)) + center) * g_scale) + g_shift; - /* gradient */ - if (fill_type == GRADIENT) { - set_color(color, - color2, - text_color, - mix_factor, - rot.x - mix_factor + 0.5, - t_mix, - t_flip, - fragColor); - } - /* radial gradient */ - if (fill_type == RADIAL) { - float in_rad = g_radius * mix_factor; - float ex_rad = g_radius - in_rad; - float intensity = 0; - float distance = length((center - texCoord_interp) * g_scale); - if (distance > g_radius) { - discard; - } - if (distance > in_rad) { - intensity = clamp(((distance - in_rad) / ex_rad), 0.0, 1.0); - } - set_color(color, color2, text_color, mix_factor, intensity, t_mix, t_flip, fragColor); - } - /* Checkerboard */ - if (fill_type == CHECKER) { - vec2 pos = rot / g_boxsize; - if ((fract(pos.x) < 0.5 && fract(pos.y) < 0.5) || - (fract(pos.x) > 0.5 && fract(pos.y) > 0.5)) { - if (t_flip == 0) { - checker_color = color; - } - else { - checker_color = color2; - } - } - else { - if (t_flip == 0) { - checker_color = color2; - } - else { - checker_color = color; - } - } - /* mix with texture */ - if (t_mix == 1) { - fragColor = mix(checker_color, text_color, mix_factor); - } - else { - fragColor = checker_color; - } - } - /* texture */ - if (fill_type == TEXTURE) { - fragColor = text_color; - } - } -} diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_fill_vert.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_fill_vert.glsl deleted file mode 100644 index 5e469fec42e..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_gpencil_fill_vert.glsl +++ /dev/null @@ -1,11 +0,0 @@ -uniform mat4 ModelViewProjectionMatrix; - -in vec3 pos; -in vec2 texCoord; -out vec2 texCoord_interp; - -void main(void) -{ - gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); - texCoord_interp = texCoord; -} |