diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:42:44 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-10 14:51:21 +0300 |
commit | 6669431846af3e9b595f6916b904831155494a73 (patch) | |
tree | edd1dee339914daec586478110800a87fa0599f7 /source/blender/gpu | |
parent | e12a7076924a2f3904ee10c0d3a4357dc88df467 (diff) |
Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR.
Shader isn't used and not accessible via py-api.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 8 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_builtin.c | 6 | ||||
-rw-r--r-- | source/blender/gpu/tests/gpu_shader_builtin_test.cc | 2 |
3 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 031ed04d5f2..21788c7d271 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -348,14 +348,6 @@ typedef enum eGPUBuiltinShader { * \param color: uniform vec4 * \param pos: in vec3 */ - GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR, - /** - * Draw round points with a hardcoded size. - * Take a single color for all the vertices and a 3D position for each vertex. - * - * \param color: uniform vec4 - * \param pos: in vec3 - */ GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR, /** * Draw round points with a constant size. diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c index c61afb70f36..d24d4f33144 100644 --- a/source/blender/gpu/intern/gpu_shader_builtin.c +++ b/source/blender/gpu/intern/gpu_shader_builtin.c @@ -364,12 +364,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { .vert = datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl, .frag = datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl, }, - [GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR] = - { - .name = "GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR", - .vert = datatoc_gpu_shader_3D_vert_glsl, - .frag = datatoc_gpu_shader_point_uniform_color_frag_glsl, - }, [GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] = { .name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR", diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc index 0bb4b73b2ac..1fb398203cd 100644 --- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc +++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc @@ -58,8 +58,6 @@ static void test_shader_builtin() GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR, GPU_SHADER_CFG_DEFAULT); - test_compile_builtin_shader(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR, - GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA, GPU_SHADER_CFG_DEFAULT); test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA, |