diff options
author | Campbell Barton <campbell@blender.org> | 2022-01-18 06:27:29 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-01-18 06:27:29 +0300 |
commit | db496a0b7dcf1ab024aece9858257c40529138e4 (patch) | |
tree | e11de882ccca27cca20ab35a221120dbce69c02e /source/blender/gpu | |
parent | 20df402adc871a76cd98f7de116c48bebd151ce3 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/gpu')
5 files changed, 11 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc index e4e5034026f..3d4f27d2278 100644 --- a/source/blender/gpu/intern/gpu_shader_create_info.cc +++ b/source/blender/gpu/intern/gpu_shader_create_info.cc @@ -20,7 +20,7 @@ /** \file * \ingroup gpu * - * Descriptior type used to define shader structure, resources and interfaces. + * Descriptor type used to define shader structure, resources and interfaces. */ #include "BLI_map.hh" @@ -165,7 +165,7 @@ bool gpu_shader_create_info_compile_all() return true; } -/* Runtime create infos are not registered in the dictionnary and cannot be searched. */ +/* Runtime create infos are not registered in the dictionary and cannot be searched. */ const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name) { ShaderCreateInfo *info = g_create_infos->lookup(info_name); diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh index ced7f7039e7..b4bd58630d5 100644 --- a/source/blender/gpu/intern/gpu_shader_create_info.hh +++ b/source/blender/gpu/intern/gpu_shader_create_info.hh @@ -20,7 +20,7 @@ /** \file * \ingroup gpu * - * Descriptior type used to define shader structure, resources and interfaces. + * Descriptor type used to define shader structure, resources and interfaces. * * Some rule of thumb: * - Do not include anything else than this file in each info file. @@ -214,9 +214,9 @@ struct StageInterfaceInfo { struct ShaderCreateInfo { /** Shader name for debugging. */ StringRefNull name_; - /** True if the shader is static and can be precompiled at compile time. */ + /** True if the shader is static and can be pre-compiled at compile time. */ bool do_static_compilation_ = false; - /** If true, all additionaly linked create info will be merged into this one. */ + /** If true, all additionally linked create info will be merged into this one. */ bool finalized_ = false; /** * Maximum length of all the resource names including each null terminator. @@ -297,7 +297,7 @@ struct ShaderCreateInfo { }; /** * Resources are grouped by frequency of change. - * Pass resources are meants to be valid for the whole pass. + * Pass resources are meant to be valid for the whole pass. * Batch resources can be changed in a more granular manner (per object/material). * Mis-usage will only produce suboptimal performance. */ diff --git a/source/blender/gpu/intern/gpu_shader_create_info_private.hh b/source/blender/gpu/intern/gpu_shader_create_info_private.hh index 7010fa5e3a2..6d2878377ad 100644 --- a/source/blender/gpu/intern/gpu_shader_create_info_private.hh +++ b/source/blender/gpu/intern/gpu_shader_create_info_private.hh @@ -20,7 +20,7 @@ /** \file * \ingroup gpu * - * Descriptior type used to define shader structure, resources and interfaces. + * Descriptor type used to define shader structure, resources and interfaces. * * Some rule of thumb: * - Do not include anything else than this file in each descriptor file. diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc index a866e9f1fda..2d56e1cec05 100644 --- a/source/blender/gpu/intern/gpu_shader_dependency.cc +++ b/source/blender/gpu/intern/gpu_shader_dependency.cc @@ -140,7 +140,7 @@ struct GPUSource { }; } - /* Returns the final string with all inlcudes done. */ + /* Returns the final string with all includes done. */ void build(std::string &str, shader::BuiltinBits &out_builtins) { for (auto *dep : dependencies) { diff --git a/source/blender/gpu/intern/gpu_shader_shared_utils.h b/source/blender/gpu/intern/gpu_shader_shared_utils.h index 1097547e5ae..f061f0f968a 100644 --- a/source/blender/gpu/intern/gpu_shader_shared_utils.h +++ b/source/blender/gpu/intern/gpu_shader_shared_utils.h @@ -24,16 +24,16 @@ * We use the same vector and matrix types as Blender C++. Some math functions are defined to use * the float version to match the GLSL syntax. * This file can be used for C & C++ code and the syntax used should follow the same rules. - * Some preprocessing is done by the GPU backend to make it GLSL compatible. + * Some preprocessing is done by the GPU back-end to make it GLSL compatible. * * IMPORTANT: - * - Don't add trailing comma at the end of the enum. Our custom pre-processor will noy trim it + * - Don't add trailing comma at the end of the enum. Our custom pre-processor will now trim it * for GLSL. * - Always use `u` suffix for enum values. GLSL do not support implicit cast. * - Define all values. This is in order to simplify custom pre-processor code. * - Always use uint32_t as underlying type. * - Use float suffix by default for float literals to avoid double promotion in C++. - * - Pack one float or int after a vec3/ivec3 to fullfil alligment rules. + * - Pack one float or int after a vec3/ivec3 to fulfill alignment rules. * * NOTE: Due to alignment restriction and buggy drivers, do not try to use mat3 inside structs. * NOTE: (UBO only) Do not use arrays of float. They are padded to arrays of vec4 and are not worth @@ -81,7 +81,6 @@ # ifdef __cplusplus # include "BLI_float4x4.hh" -# include "BLI_float4x4.hh" # else typedef float float2[2]; typedef float float3[3]; |