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authorClément Foucault <foucault.clem@gmail.com>2020-08-06 05:30:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-08 02:15:28 +0300
commit0ccf3f89d2e2389d433d1ab682ad04310a9b19ae (patch)
tree4670325763c47478f86f29de394e3de933943f1d /source/blender/gpu
parent0255f1e0225d2eebfd39a9c16d9be299857b9efc (diff)
GPU: Move ghost default framebuffer getter to context creation
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/GPU_context.h2
-rw-r--r--source/blender/gpu/intern/gpu_context.cc12
3 files changed, 12 insertions, 3 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 3ea18f72166..4e9b4a5b313 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -42,6 +42,7 @@ set(INC
../nodes
../nodes/intern
+ ../../../intern/ghost
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/mantaflow/extern
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h
index 4f0edaf3ac8..0d9e1014803 100644
--- a/source/blender/gpu/GPU_context.h
+++ b/source/blender/gpu/GPU_context.h
@@ -35,7 +35,7 @@ extern "C" {
typedef struct GPUContext GPUContext;
-GPUContext *GPU_context_create(GLuint default_framebuffer);
+GPUContext *GPU_context_create(void *ghost_window);
void GPU_context_discard(GPUContext *);
void GPU_context_active_set(GPUContext *);
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index e6356580ea3..c3c0863f6cd 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -34,6 +34,8 @@
#include "GPU_context.h"
#include "GPU_framebuffer.h"
+#include "GHOST_C-api.h"
+
#include "gpu_batch_private.h"
#include "gpu_context_private.h"
#include "gpu_matrix_private.h"
@@ -138,12 +140,18 @@ static void orphans_clear(GPUContext *ctx)
orphans_mutex.unlock();
}
-GPUContext *GPU_context_create(GLuint default_framebuffer)
+GPUContext *GPU_context_create(void *ghost_window)
{
/* BLI_assert(thread_is_main()); */
GPUContext *ctx = new GPUContext;
glGenVertexArrays(1, &ctx->default_vao);
- ctx->default_framebuffer = default_framebuffer;
+ if (ghost_window != NULL) {
+ ctx->default_framebuffer = GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window);
+ }
+ else {
+ ctx->default_framebuffer = 0;
+ }
+
ctx->matrix_state = GPU_matrix_state_create();
GPU_context_active_set(ctx);
return ctx;