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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 12:41:55 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-26 12:41:55 +0400
commit5eea2832e9cf484e96bb439886eae44676660df1 (patch)
tree0aeb97bd4d6350e49212cb733471b29048768ae5 /source/blender/gpu
parent8a6a3e79de72ace68b31f60818084d438ebe3287 (diff)
Fix #32139: Making vertex parent hides faces
Call normals update and re-tesselate the BMesh before generating derived mesh for vertex parent. this is needed for proper display of mesh in edit mode. Tried to use EDBM_update_generic, but it gave artifacts due to it doesn't update normals. usually it's not a problem, because it's used at the end of operator and all needed data is handles by depsgraph. It doesn't work for vertex parent because derived mesh is being created here outside of generic object update, so one extra manual step seems to be needed here.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions