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authorCampbell Barton <ideasman42@gmail.com>2012-10-01 09:19:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-01 09:19:57 +0400
commitdf298490b841b4aa59f887dfd6fe720705cf5ca8 (patch)
tree39d74271028cabbac13527dde3c10d396fc40d93 /source/blender/gpu
parenta9efe26ab8ba8eca7f3d73c38e05fa007b665e61 (diff)
mask data is no longer automatically added when sculpting (except when there is a multi-res modifier).
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c120
1 files changed, 84 insertions, 36 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index c44a181841e..2aa7bb9cc6b 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1404,8 +1404,10 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
copy_v3_v3(out->co, v->co);
memcpy(out->no, v->no, sizeof(short) * 3);
- gpu_color_from_mask_copy(vmask[vert_indices[i]],
- out->color);
+ if (vmask) {
+ gpu_color_from_mask_copy(vmask[vert_indices[i]],
+ out->color);
+ }
}
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
@@ -1507,6 +1509,7 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
if (buffers->vert_buf) {
int totvert = key->grid_area * totgrid;
int smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
+ const int has_mask = key->has_mask;
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
glBufferDataARB(GL_ARRAY_BUFFER_ARB,
@@ -1527,8 +1530,10 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
normal_float_to_short_v3(vd->no,
CCG_elem_no(key, elem));
- gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
- vd->color);
+ if (has_mask) {
+ gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
+ vd->color);
+ }
}
vd++;
}
@@ -1556,12 +1561,15 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, CCGElem **grids,
vd = vert_data + (j + 1) * key->grid_size + (k + 1);
normal_float_to_short_v3(vd->no, fno);
- gpu_color_from_mask_quad_copy(key,
- elems[0],
- elems[1],
- elems[2],
- elems[3],
- vd->color);
+
+ if (has_mask) {
+ gpu_color_from_mask_quad_copy(key,
+ elems[0],
+ elems[1],
+ elems[2],
+ elems[3],
+ vd->color);
+ }
}
}
}
@@ -1769,8 +1777,11 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
{
const MVert *mvert = buffers->mvert;
int i, j;
+ const int has_mask = (buffers->vmask != NULL);
- gpu_colors_enable(VBO_DISABLED);
+ if (has_mask) {
+ gpu_colors_enable(VBO_DISABLED);
+ }
for (i = 0; i < buffers->totface; ++i) {
MFace *f = buffers->mface + buffers->face_indices[i];
@@ -1784,13 +1795,15 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < S; j++) {
- gpu_color_from_mask_set(buffers->vmask[fv[j]]);
+ if (has_mask) {
+ gpu_color_from_mask_set(buffers->vmask[fv[j]]);
+ }
glNormal3sv(mvert[fv[j]].no);
glVertex3fv(mvert[fv[j]].co);
}
}
else {
- float fmask, fno[3];
+ float fno[3];
/* calculate face normal */
if (f->v4) {
@@ -1801,15 +1814,19 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
normal_tri_v3(fno, mvert[fv[0]].co, mvert[fv[1]].co, mvert[fv[2]].co);
glNormal3fv(fno);
- /* calculate face mask color */
- fmask = (buffers->vmask[fv[0]] +
- buffers->vmask[fv[1]] +
- buffers->vmask[fv[2]]);
- if (f->v4)
- fmask = (fmask + buffers->vmask[fv[3]]) * 0.25;
- else
- fmask /= 3.0f;
- gpu_color_from_mask_set(fmask);
+ if (has_mask) {
+ float fmask;
+
+ /* calculate face mask color */
+ fmask = (buffers->vmask[fv[0]] +
+ buffers->vmask[fv[1]] +
+ buffers->vmask[fv[2]]);
+ if (f->v4)
+ fmask = (fmask + buffers->vmask[fv[3]]) * 0.25;
+ else
+ fmask /= 3.0f;
+ gpu_color_from_mask_set(fmask);
+ }
for (j = 0; j < S; j++)
glVertex3fv(mvert[fv[j]].co);
@@ -1818,15 +1835,20 @@ static void gpu_draw_buffers_legacy_mesh(GPU_Buffers *buffers, int smooth)
glEnd();
}
- gpu_colors_disable(VBO_DISABLED);
+ if (has_mask) {
+ gpu_colors_disable(VBO_DISABLED);
+ }
}
static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
{
const CCGKey *key = &buffers->gridkey;
int i, j, x, y, gridsize = buffers->gridkey.grid_size;
+ const int has_mask = key->has_mask;
- gpu_colors_enable(VBO_DISABLED);
+ if (has_mask) {
+ gpu_colors_enable(VBO_DISABLED);
+ }
for (i = 0; i < buffers->totgrid; ++i) {
int g = buffers->grid_indices[i];
@@ -1853,7 +1875,9 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
if (smooth) {
for (j = 0; j < 4; j++) {
- gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]));
+ if (has_mask) {
+ gpu_color_from_mask_set(*CCG_elem_mask(key, e[j]));
+ }
glNormal3fv(CCG_elem_no(key, e[j]));
glVertex3fv(CCG_elem_co(key, e[j]));
}
@@ -1866,7 +1890,10 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, e[2]),
CCG_elem_co(key, e[3]));
glNormal3fv(fno);
- gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3]);
+
+ if (has_mask) {
+ gpu_color_from_mask_quad_set(key, e[0], e[1], e[2], e[3]);
+ }
for (j = 0; j < 4; j++)
glVertex3fv(CCG_elem_co(key, e[j]));
@@ -1883,10 +1910,14 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCGElem *a = CCG_grid_elem(key, grid, x, y);
CCGElem *b = CCG_grid_elem(key, grid, x, y + 1);
- gpu_color_from_mask_set(*CCG_elem_mask(key, a));
+ if (has_mask) {
+ gpu_color_from_mask_set(*CCG_elem_mask(key, a));
+ }
glNormal3fv(CCG_elem_no(key, a));
glVertex3fv(CCG_elem_co(key, a));
- gpu_color_from_mask_set(*CCG_elem_mask(key, b));
+ if (has_mask) {
+ gpu_color_from_mask_set(*CCG_elem_mask(key, b));
+ }
glNormal3fv(CCG_elem_no(key, b));
glVertex3fv(CCG_elem_co(key, b));
}
@@ -1912,7 +1943,9 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
CCG_elem_co(key, c));
glNormal3fv(fno);
- gpu_color_from_mask_quad_set(key, a, b, c, d);
+ if (has_mask) {
+ gpu_color_from_mask_quad_set(key, a, b, c, d);
+ }
}
glVertex3fv(CCG_elem_co(key, a));
@@ -1923,11 +1956,14 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers, int smooth)
}
}
- gpu_colors_disable(VBO_DISABLED);
+ if (has_mask) {
+ gpu_colors_disable(VBO_DISABLED);
+ }
}
void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
{
+ const int has_mask = (buffers->vmask || buffers->gridkey.has_mask);
int smooth = 0;
if (buffers->totface) {
@@ -1950,7 +1986,13 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
if (buffers->vert_buf && buffers->index_buf) {
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
- gpu_colors_enable(VBO_ENABLED);
+ if (buffers->vmask || buffers->gridkey.has_mask) {
+ gpu_colors_enable(VBO_ENABLED);
+ }
+ else {
+ gpu_colors_enable(VBO_DISABLED);
+ glColor4ub(0xff, 0xff, 0xff, 0xff);
+ }
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
@@ -1963,8 +2005,10 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
offset + offsetof(VertexBufferFormat, co));
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, no));
- glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
- offset + offsetof(VertexBufferFormat, color));
+ if (has_mask) {
+ glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
+ offset + offsetof(VertexBufferFormat, color));
+ }
glDrawElements(GL_QUADS, buffers->tot_quad * 4, buffers->index_type, 0);
@@ -1976,8 +2020,10 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
(void *)offsetof(VertexBufferFormat, co));
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
(void *)offsetof(VertexBufferFormat, no));
- glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
- (void *)offsetof(VertexBufferFormat, color));
+ if (has_mask) {
+ glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
+ (void *)offsetof(VertexBufferFormat, color));
+ }
glDrawElements(GL_TRIANGLES, buffers->tot_tri * 3, buffers->index_type, 0);
}
@@ -1987,7 +2033,9 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial)
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
- gpu_colors_disable(VBO_ENABLED);
+ if (has_mask) {
+ gpu_colors_disable(VBO_ENABLED);
+ }
}
/* fallbacks if we are out of memory or VBO is disabled */
else if (buffers->totface) {