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authorCampbell Barton <ideasman42@gmail.com>2012-09-15 11:31:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-15 11:31:17 +0400
commitfed6b2bcb75a0d67d1b1266fd13d9a4b89dd1923 (patch)
tree7d2491890e92fb8e712c54ef897e79324a8150b3 /source/blender/gpu
parentb85056cbf4d0a0cc83db0120599318d368ea8f8c (diff)
code cleanup: remove paranoid/invalid NULL checks and also reduce some unneeded size_t -> int conversions.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 4314a784511..ab3ab0a133e 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1221,7 +1221,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
* - object transparency off: for glsl we draw both in a single pass, and
* for solid we don't use transparency at all. */
GMS.use_alpha_pass = (do_alpha_after != NULL);
- GMS.is_alpha_pass = (v3d && v3d->transp);
+ GMS.is_alpha_pass = (v3d->transp != FALSE);
if (GMS.use_alpha_pass)
*do_alpha_after = FALSE;