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author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-01 16:08:58 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-02 03:08:32 +0300 |
commit | 043c90fdcda7631edf6464ed86041d1cf62444fc (patch) | |
tree | 2138251554569a9d106b2e8d865c2df23806f122 /source/blender/gpu | |
parent | 26fc6c71c411e9ba3650a8f5dbb16167a528f984 (diff) |
Edit Mode overlay: fast navigate
Diffstat (limited to 'source/blender/gpu')
4 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 55fa4749221..2488d265834 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -101,6 +101,7 @@ typedef enum GPUBuiltinShader { GPU_SHADER_EDGES_FRONT_BACK_ORTHO, GPU_SHADER_EDGES_OVERLAY_SIMPLE, GPU_SHADER_EDGES_OVERLAY_EDIT_TRI, + GPU_SHADER_EDGES_OVERLAY_EDIT_TRI_FAST, GPU_SHADER_EDGES_OVERLAY_EDIT_VERT, GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE, GPU_SHADER_EDGES_OVERLAY, diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index c633fd0835e..2e590302227 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -675,6 +675,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) [GPU_SHADER_EDGES_OVERLAY_EDIT_TRI] = { datatoc_gpu_shader_edit_overlay_vert_glsl, datatoc_gpu_shader_edit_overlay_frag_glsl, datatoc_gpu_shader_edit_overlay_geom_tri_glsl }, + [GPU_SHADER_EDGES_OVERLAY_EDIT_TRI_FAST] = { datatoc_gpu_shader_edit_overlay_vert_glsl, + datatoc_gpu_shader_edit_overlay_frag_glsl, + datatoc_gpu_shader_edit_overlay_geom_tri_glsl }, [GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE] = { datatoc_gpu_shader_edit_overlay_vert_glsl, datatoc_gpu_shader_edit_overlay_frag_glsl, datatoc_gpu_shader_edit_overlay_geom_edge_glsl }, @@ -775,6 +778,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) /* just a few special cases */ const char *defines = (shader == GPU_SHADER_SMOKE_COBA) ? "#define USE_COBA;\n" : (shader == GPU_SHADER_SIMPLE_LIGHTING) ? "#define USE_NORMALS;\n" : + (shader == GPU_SHADER_EDGES_OVERLAY_EDIT_TRI) ? "#define EDGE_FIX;\n" : (shader == GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR) ? "#define USE_INSTANCE_COLOR;\n" : NULL; const GPUShaderStages *stages = builtin_shader_stages + shader; diff --git a/source/blender/gpu/shaders/gpu_shader_edit_overlay_frag.glsl b/source/blender/gpu/shaders/gpu_shader_edit_overlay_frag.glsl index dcee761650b..e784c5eabaf 100644 --- a/source/blender/gpu/shaders/gpu_shader_edit_overlay_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_edit_overlay_frag.glsl @@ -99,7 +99,7 @@ float getVertexSize(int v) void colorDist(vec4 color, float width, inout float dist) { - FragColor = mix(color, FragColor, smoothstep(0.0, transitionWidth, dist)); + FragColor = (dist - transitionWidth < 0) ? color : FragColor; dist += width; } @@ -191,4 +191,7 @@ void main() else colorDist(vec4(0.0, 0.0, 0.0, 1.0), vertexWidth, size); } + + /* don't write depth if not opaque */ + if (FragColor.a == 0.0) discard; } diff --git a/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_tri.glsl b/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_tri.glsl index f3966b40a6b..a6f4a11db5f 100644 --- a/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_tri.glsl +++ b/source/blender/gpu/shaders/gpu_shader_edit_overlay_geom_tri.glsl @@ -5,7 +5,6 @@ /* This shader follows the principles of * http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf */ -//#define EDGE_FIX layout(triangles) in; #ifdef EDGE_FIX |