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authorClément Foucault <foucault.clem@gmail.com>2017-03-04 02:09:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-05 20:10:08 +0300
commit608b96c49b93cad8a9b68592c00863a84d857d1b (patch)
tree9e7f37defe4676ec004abd89e9bc0b442cdee9e5 /source/blender/gpu
parent76c9f1a649c19c117278615bf9e8000c595b0e36 (diff)
Clay Engine: camera drawing
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt2
-rw-r--r--source/blender/gpu/GPU_shader.h4
-rw-r--r--source/blender/gpu/intern/gpu_shader.c9
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl50
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl25
5 files changed, 89 insertions, 1 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 82c9ce20a49..6ad18f4afd7 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -168,6 +168,8 @@ data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.g
data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_instance_camera_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_instance_distance_line_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 31b066e7e8e..a974e2ad12f 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -149,6 +149,10 @@ typedef enum GPUBuiltinShader {
/* bone drawing */
GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR,
GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR,
+ /* camera drawing */
+ GPU_SHADER_CAMERA,
+ /* distance in front of objects */
+ GPU_SHADER_DISTANCE_LINES,
/* axis name */
GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS,
/* instance */
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 629980da97b..f554d25082d 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -79,6 +79,8 @@ extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[]
extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl[];
+extern char datatoc_gpu_shader_instance_camera_vert_glsl[];
+extern char datatoc_gpu_shader_instance_distance_line_vert_glsl[];
extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[];
extern char datatoc_gpu_shader_3D_groundline_geom_glsl[];
@@ -729,7 +731,12 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
[GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl},
[GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl},
+ datatoc_gpu_shader_flat_color_frag_glsl},
+
+ [GPU_SHADER_CAMERA] = { datatoc_gpu_shader_instance_camera_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
+ [GPU_SHADER_DISTANCE_LINES] = { datatoc_gpu_shader_instance_distance_line_vert_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl},
[GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
{ datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_point_uniform_color_frag_glsl },
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
new file mode 100644
index 00000000000..7ade41c94e8
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
@@ -0,0 +1,50 @@
+
+uniform mat4 ViewProjectionMatrix;
+
+/* ---- Instanciated Attribs ---- */
+in float pos;
+
+/* ---- Per instance Attribs ---- */
+in vec3 color;
+in vec4 corners[2]; /* trouble fetching vec2 */
+in float depth;
+in vec4 tria;
+in mat4 InstanceModelMatrix;
+
+flat out vec3 finalColor;
+
+void main()
+{
+ vec3 pPos;
+
+ if (pos == 1.0) {
+ pPos = vec3(corners[0].xy, depth);
+ }
+ else if (pos == 2.0) {
+ pPos = vec3(corners[0].zw, depth);
+ }
+ else if (pos == 3.0) {
+ pPos = vec3(corners[1].xy, depth);
+ }
+ else if (pos == 4.0) {
+ pPos = vec3(corners[1].zw, depth);
+ }
+ else if (pos == 5.0) {
+ pPos = vec3(tria.xy, depth);
+ }
+ else if (pos == 6.0) {
+ vec2 ofs = tria.xy - corners[0].xy;
+ ofs.x = -ofs.x;
+ pPos = vec3(corners[1].zw + ofs, depth);
+ }
+ else if (pos == 7.0) {
+ pPos = vec3(tria.zw, depth);
+ }
+ else {
+ pPos = vec3(0.0);
+ }
+
+ gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pPos, 1.0);
+
+ finalColor = color;
+}
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl
new file mode 100644
index 00000000000..142df70e68a
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl
@@ -0,0 +1,25 @@
+
+uniform mat4 ViewProjectionMatrix;
+
+/* ---- Instanciated Attribs ---- */
+in vec3 pos;
+
+/* ---- Per instance Attribs ---- */
+in vec3 color;
+in float start;
+in float end;
+in mat4 InstanceModelMatrix;
+
+uniform float size;
+
+flat out vec4 finalColor;
+
+void main()
+{
+ float len = end - start;
+ vec3 sta = vec3(0.0, 0.0, -start);
+
+ gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * -len + sta, 1.0);
+ gl_PointSize = size;
+ finalColor = vec4(color, 1.0);
+} \ No newline at end of file