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authorCampbell Barton <ideasman42@gmail.com>2020-07-18 07:27:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-18 07:27:53 +0300
commit016253a6481c6bf7cd9931cf646f983f57d86746 (patch)
treecf4d852867a2c265379aa2886100b53e1e941366 /source/blender/gpu
parentfd08d6f39114b2c17f3e6558081ebdd08416a8a8 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_matrix.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c
index 8df7c7c5d2f..d0f7eab32a3 100644
--- a/source/blender/gpu/intern/gpu_matrix.c
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -742,8 +742,8 @@ int GPU_matrix_stack_level_get_projection(void)
/* -------------------------------------------------------------------- */
/** \name Polygon Offset Hack
*
- * Workaround the fact that PolygonOffset is implementation dependant.
- * We modify the projection matrix (winmat) in order to change the final depth a tiny amount.
+ * Workaround the fact that polygon-offset is implementation dependent.
+ * We modify the projection matrix \a winmat in order to change the final depth a tiny amount.
* \{ */
float GPU_polygon_offset_calc(const float (*winmat)[4], float viewdist, float dist)