diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-26 21:20:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-26 22:07:25 +0300 |
commit | 54237994d8b4fd199dc8a616685638b39e7e278d (patch) | |
tree | 0fce384c32a42a489afdcdae803fee086fb60c10 /source/blender/gpu | |
parent | 487eaeed7e3da6bbadc7899062574ef9b62ab7e4 (diff) |
Cleanup: Image: Rename redundant enum for clarity
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.c | 8 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_texture_image.cc | 20 |
2 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index 2eac3c6f64d..e3d0dcdf65b 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -1189,10 +1189,10 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint static GLenum convert_target_to_gl(int target) { static const GLenum table[] = { - [TEXTARGET_TEXTURE_2D] = GL_TEXTURE_2D, - [TEXTARGET_TEXTURE_CUBE_MAP] = GL_TEXTURE_CUBE_MAP, - [TEXTARGET_TEXTURE_2D_ARRAY] = GL_TEXTURE_2D_ARRAY, - [TEXTARGET_TEXTURE_TILE_MAPPING] = GL_TEXTURE_1D_ARRAY, + [TEXTARGET_2D] = GL_TEXTURE_2D, + [TEXTARGET_CUBE_MAP] = GL_TEXTURE_CUBE_MAP, + [TEXTARGET_2D_ARRAY] = GL_TEXTURE_2D_ARRAY, + [TEXTARGET_TILE_MAPPING] = GL_TEXTURE_1D_ARRAY, }; return table[target]; } diff --git a/source/blender/gpu/intern/gpu_texture_image.cc b/source/blender/gpu/intern/gpu_texture_image.cc index 4b091ecc618..bbc54651b87 100644 --- a/source/blender/gpu/intern/gpu_texture_image.cc +++ b/source/blender/gpu/intern/gpu_texture_image.cc @@ -195,7 +195,7 @@ static GPUTexture **gpu_get_image_gputexture(Image *ima, int textarget, const in static uint gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye) { - GPUTexture *tilearray = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][multiview_eye]; + GPUTexture *tilearray = ima->gputexture[TEXTARGET_2D_ARRAY][multiview_eye]; if (tilearray == NULL) { return 0; @@ -559,10 +559,10 @@ static GPUTexture **gpu_get_movieclip_gputexture(MovieClip *clip, } if (textarget == GL_TEXTURE_2D) { - return &tex->gputexture[TEXTARGET_TEXTURE_2D]; + return &tex->gputexture[TEXTARGET_2D]; } else if (textarget == GL_TEXTURE_CUBE_MAP) { - return &tex->gputexture[TEXTARGET_TEXTURE_CUBE_MAP]; + return &tex->gputexture[TEXTARGET_CUBE_MAP]; } } } @@ -886,10 +886,10 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf, } } - if (textarget == TEXTARGET_TEXTURE_2D_ARRAY) { + if (textarget == TEXTARGET_2D_ARRAY) { bindcode = gpu_texture_create_tile_array(ima, ibuf_intern); } - else if (textarget == TEXTARGET_TEXTURE_TILE_MAPPING) { + else if (textarget == TEXTARGET_TILE_MAPPING) { bindcode = gpu_texture_create_tile_mapping(ima, iuser ? iuser->multiview_eye : 0); } else { @@ -905,7 +905,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf, GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y); - if (textarget == TEXTARGET_TEXTURE_TILE_MAPPING) { + if (textarget == TEXTARGET_TILE_MAPPING) { /* Special for tile mapping. */ GPU_texture_mipmap_mode(*tex, false, false); } @@ -1265,7 +1265,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap) if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) { for (int eye = 0; eye < 2; eye++) { for (int a = 0; a < TEXTARGET_COUNT; a++) { - if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) { + if (ELEM(a, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) { GPUTexture *tex = ima->gputexture[a][eye]; if (tex != NULL) { GPU_texture_bind(tex, 0); @@ -1291,7 +1291,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap) if (BKE_image_has_opengl_texture(ima)) { for (int eye = 0; eye < 2; eye++) { for (int a = 0; a < TEXTARGET_COUNT; a++) { - if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) { + if (ELEM(a, TEXTARGET_2D, TEXTARGET_2D_ARRAY)) { GPUTexture *tex = ima->gputexture[a][eye]; if (tex != NULL) { GPU_texture_bind(tex, 0); @@ -1322,14 +1322,14 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i GPU_free_image(ima); } - GPUTexture *tex = ima->gputexture[TEXTARGET_TEXTURE_2D][0]; + GPUTexture *tex = ima->gputexture[TEXTARGET_2D][0]; /* Check if we need to update the main gputexture. */ if (tex != NULL && tile == ima->tiles.first) { gpu_texture_update_from_ibuf(tex, ima, ibuf, NULL, x, y, w, h); } /* Check if we need to update the array gputexture. */ - tex = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][0]; + tex = ima->gputexture[TEXTARGET_2D_ARRAY][0]; if (tex != NULL) { gpu_texture_update_from_ibuf(tex, ima, ibuf, tile, x, y, w, h); } |