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authorIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-20 23:02:00 +0400
committerIRIE Shinsuke <irieshinsuke@yahoo.co.jp>2013-11-21 07:43:38 +0400
commit98bf859efc1835c9df28d7727854438de81825a7 (patch)
tree86c445090241fbd8b8ba35080bd4a86429d45cc4 /source/blender/gpu
parentac021a42addfde0ea3ea8437936142718f4a786c (diff)
Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as Cycles' ones.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 5e5fac3049c..b2c7c2e3cef 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -735,6 +735,21 @@ void combine_rgb(float r, float g, float b, out vec4 col)
col = vec4(r, g, b, 1.0);
}
+void separate_hsv(vec4 col, out float h, out float s, out float v)
+{
+ vec4 hsv;
+
+ rgb_to_hsv(col, hsv);
+ h = hsv[0];
+ s = hsv[1];
+ v = hsv[2];
+}
+
+void combine_hsv(float h, float s, float v, out vec4 col)
+{
+ hsv_to_rgb(vec4(h, s, v, 1.0), col);
+}
+
void output_node(vec4 rgb, float alpha, out vec4 outrgb)
{
outrgb = vec4(rgb.rgb, alpha);