diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-22 22:09:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-10-23 03:02:41 +0300 |
commit | e58285dc1dc41312e9514963320648a0422c2ecb (patch) | |
tree | d0d652a21efcecfc4089ee56e177ad8d78e404a5 /source/blender/gpu | |
parent | 8e060b44da04f4385a36a1a441e2ec45f1fd19f2 (diff) |
Fix T73793 Walk navigation crosshair gets hidden behind objects
This was reintroduced by the wide line emulation workaround.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_state.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc index d0048ab9b87..fae196b202a 100644 --- a/source/blender/gpu/intern/gpu_state.cc +++ b/source/blender/gpu/intern/gpu_state.cc @@ -167,7 +167,8 @@ void GPU_depth_range(float near, float far) void GPU_line_width(float width) { - SET_MUTABLE_STATE(line_width, width * PIXELSIZE); + width = max_ff(1.0f, width * PIXELSIZE); + SET_MUTABLE_STATE(line_width, width); } void GPU_point_size(float size) |