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author | Jacques Lucke <mail@jlucke.com> | 2019-01-24 15:58:59 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2019-01-24 15:58:59 +0300 |
commit | 7faf0c8c2ff715b09feede8a58ea33bfeb0fa2da (patch) | |
tree | c62c74ade49caa4591a168416c64e37386354112 /source/blender/gpu | |
parent | 7b35ef23a0468525b17ee45cb474847a431c2f58 (diff) |
Fix T59145: don't clamp color value in Hue Saturation Value node in eevee
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 600aa23a50b..26529dce08a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -858,7 +858,7 @@ void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 ou hsv[0] = fract(hsv[0] + (hue - 0.5)); hsv[1] = clamp(hsv[1] * sat, 0.0, 1.0); - hsv[2] = clamp(hsv[2] * value, 0.0, 1.0); + hsv[2] = hsv[2] * value; hsv_to_rgb(hsv, outcol); |