Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2021-10-13 19:48:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-10-13 20:58:14 +0300
commitd39cd851c0ca67dff975b1c447089d319ef0816f (patch)
treefd5a25fed2625aa5fd05b02590545f07a10eb264 /source/blender/gpu
parent98a62a5c088b18d5dd7d60e733c618d9c3db3a46 (diff)
Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection Plane
The planar reflections being rendered at the same resolution as the HiZ max buffer, do not need any uv correction during raytracing. However, the GTAO horizon buffer being at output resolution do need the uv factors in order to match the pixels visible on screen. To avoid many complication, we increase the size of the GTAO texture up to the hiz buffer size. This way, if planar reflections need GTAO the texture is big enough. We change the viewport of the GTAO framebuffer for the main view in order to not have to modify Uvs in many places.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions