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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-07 00:54:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-07 00:54:39 +0300 |
commit | 2d618974d14672e6ec38612e76aca70e619f7242 (patch) | |
tree | 4d670fd5d6e6b55c6fe75ac27c5bd030f9906667 /source/blender/gpu | |
parent | 3e998b886080d3cd11137327356d1c861ae7ddb4 (diff) |
UI: Perf: Port color widgets to batch.
This is more for completeness than perf.
Shader is tiny bit more complex but we get less overdraw and drawcalls.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 5 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl | 34 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl | 14 |
4 files changed, 51 insertions, 3 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index e6c6e6c0eb4..bf0e6ea3368 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -133,6 +133,7 @@ data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_widget_base_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_nodelink_frag.glsl SRC) diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 7c7297e90fb..db5c2d1bcb5 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -68,6 +68,7 @@ extern char datatoc_gpu_shader_2D_image_vert_glsl[]; extern char datatoc_gpu_shader_2D_image_rect_vert_glsl[]; extern char datatoc_gpu_shader_2D_image_multi_rect_vert_glsl[]; extern char datatoc_gpu_shader_2D_widget_base_vert_glsl[]; +extern char datatoc_gpu_shader_2D_widget_base_frag_glsl[]; extern char datatoc_gpu_shader_2D_widget_shadow_vert_glsl[]; extern char datatoc_gpu_shader_2D_widget_shadow_frag_glsl[]; extern char datatoc_gpu_shader_2D_nodelink_frag_glsl[]; @@ -802,9 +803,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) datatoc_gpu_shader_instance_edges_variying_color_geom_glsl}, [GPU_SHADER_2D_WIDGET_BASE] = { datatoc_gpu_shader_2D_widget_base_vert_glsl, - datatoc_gpu_shader_2D_smooth_color_frag_glsl}, + datatoc_gpu_shader_2D_widget_base_frag_glsl}, [GPU_SHADER_2D_WIDGET_BASE_INST] = { datatoc_gpu_shader_2D_widget_base_vert_glsl, - datatoc_gpu_shader_2D_smooth_color_frag_glsl}, + datatoc_gpu_shader_2D_widget_base_frag_glsl}, [GPU_SHADER_2D_WIDGET_SHADOW] = { datatoc_gpu_shader_2D_widget_shadow_vert_glsl, datatoc_gpu_shader_2D_widget_shadow_frag_glsl }, [GPU_SHADER_2D_NODELINK] = { datatoc_gpu_shader_2D_nodelink_vert_glsl, diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl new file mode 100644 index 00000000000..929674ab446 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl @@ -0,0 +1,34 @@ +uniform vec3 checkerColorAndSize; + +noperspective in vec4 finalColor; +noperspective in float butCo; + +out vec4 fragColor; + +vec4 do_checkerboard() +{ + float size = checkerColorAndSize.z; + vec2 phase = mod(gl_FragCoord.xy, size * 2.0); + + if ((phase.x > size && phase.y < size) || + (phase.x < size && phase.y > size)) + { + return vec4(checkerColorAndSize.xxx, 1.0); + } + else { + return vec4(checkerColorAndSize.yyy, 1.0); + } +} + +void main() +{ + fragColor = finalColor; + + if (butCo > 0.5) { + fragColor = mix(do_checkerboard(), fragColor, fragColor.a); + } + + if (butCo > 0.0) { + fragColor.a = 1.0; + } +}
\ No newline at end of file diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl index f4dafd7de16..9f28d9bb3a3 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl @@ -95,10 +95,12 @@ uniform vec4 parameters[11]; #define tria1Size parameters[gl_InstanceID * 11 + 10].x #define tria2Size parameters[gl_InstanceID * 11 + 10].y #define shadeDir parameters[gl_InstanceID * 11 + 10].z +#define doAlphaCheck parameters[gl_InstanceID * 11 + 10].w in uint vflag; noperspective out vec4 finalColor; +noperspective out float butCo; vec2 do_widget(void) { @@ -128,13 +130,22 @@ vec2 do_widget(void) if (color_id == COLOR_INNER) { vec2 uv = faci * (v - recti.xz); float fac = clamp((shadeDir > 0.0) ? uv.y : uv.x, 0.0, 1.0); - finalColor = mix(colorInner2, colorInner1, fac); + if (doAlphaCheck != 0.0) { + finalColor = colorInner1; + butCo = uv.x; + } + else { + finalColor = mix(colorInner2, colorInner1, fac); + butCo = -1.0; + } } else if (color_id == COLOR_EDGE) { finalColor = colorEdge; + butCo = -1.0; } else /* (color_id == COLOR_EMBOSS) */ { finalColor = colorEmboss; + butCo = -1.0; } bool is_emboss = (vflag & EMBOSS_FLAG) != 0u; @@ -150,6 +161,7 @@ vec2 do_tria() vec2 v = triavec[vofs]; finalColor = colorTria; + butCo = -1.0; bool is_tria_first = (vflag & TRIA_FIRST) != 0u; |