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authorNicholas Bishop <nicholasbishop@gmail.com>2012-10-20 04:45:44 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-10-20 04:45:44 +0400
commit3a52a876b6a8909bca8660f9cde7d65a84c631f5 (patch)
treebcb4a36f1e9b13a007e3c30455c1fc9e5ddbbfcb /source/blender/gpu
parent2256c8e25f597b5499e8bf64dd0fe74c1ea31864 (diff)
Fix for drawing meshes with VBOs disabled in sculpt mode
* This is another fix for r51118. Was drawing flat-shaded GPU buffers with VBOs even when VBOs were disabled in the preferences.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index c0b4987c3fc..2986ce85c88 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1562,7 +1562,7 @@ GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4],
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
- if (buffers->index_buf || !buffers->smooth)
+ if (gpu_vbo_enabled() && (buffers->index_buf || !buffers->smooth))
glGenBuffersARB(1, &buffers->vert_buf);
buffers->tot_tri = tottri;