Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2015-03-25 15:05:52 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-25 15:05:52 +0300
commit0ef9f61410b8a22905daa38feb49a2f5d1b845e4 (patch)
tree1b306f8913c648e4e7337a58bb590b413528826a /source/blender/gpu
parent7bc8ddc6e2f2da8afde91ef01afee4079e7f9a45 (diff)
Attempt to fix an error in compilation of geometry shaders in Intel 4000
cards (see T44072)
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl
index 9f365a0d671..7918122a681 100644
--- a/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl
@@ -6,7 +6,7 @@ uniform vec2 layerselection;
uniform sampler2D cocbuffer;
/* initial uv coordinate */
-varying in vec2 uvcoord[];
+varying in vec2 uvcoord[1];
varying out vec2 particlecoord;
varying out vec4 color;