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authorClément Foucault <foucault.clem@gmail.com>2022-03-17 16:39:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-18 22:59:44 +0300
commit16dd382f0648b1486a2a9d1c68ef3baa768ba7aa (patch)
tree8e95fb9defe7735442dfaf2cb7f5d4e93bb51683 /source/blender/gpu
parentc509a12fd843c2bbd141807402cb38fd526240d9 (diff)
GPUTexture: Add Cube view as 2D array
This is useful to read/write to the textures directly using compute shaders and imageLoad/Store.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_texture.h4
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc12
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh3
3 files changed, 14 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 4dbcd84672c..37edc2abeb2 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -230,6 +230,7 @@ GPUTexture *GPU_texture_create_error(int dimension, bool array);
* Create an alias of the source texture data.
* If \a src is freed, the texture view will continue to be valid.
* If \a mip_start or \a mip_len is bigger than available mips they will be clamped.
+ * If \a cube_as_array is true, then the texture cube (array) becomes a 2D array texture.
* TODO(@fclem): Target conversion is not implemented yet.
*/
GPUTexture *GPU_texture_create_view(const char *name,
@@ -238,7 +239,8 @@ GPUTexture *GPU_texture_create_view(const char *name,
int mip_start,
int mip_len,
int layer_start,
- int layer_len);
+ int layer_len,
+ bool cube_as_array);
void GPU_texture_update_mipmap(GPUTexture *tex,
int miplvl,
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index 0d2ec43533f..b41193f12fa 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -136,7 +136,8 @@ bool Texture::init_view(const GPUTexture *src_,
int mip_start,
int mip_len,
int layer_start,
- int layer_len)
+ int layer_len,
+ bool cube_as_array)
{
const Texture *src = unwrap(src_);
w_ = src->w_;
@@ -165,6 +166,10 @@ bool Texture::init_view(const GPUTexture *src_,
format_flag_ = to_format_flag(format);
/* For now always copy the target. Target aliasing could be exposed later. */
type_ = src->type_;
+ if (cube_as_array) {
+ BLI_assert(type_ & GPU_TEXTURE_CUBE);
+ type_ = (type_ & ~GPU_TEXTURE_CUBE) | GPU_TEXTURE_2D_ARRAY;
+ }
sampler_state = src->sampler_state;
return this->init_internal(src_, mip_start, layer_start);
}
@@ -387,12 +392,13 @@ GPUTexture *GPU_texture_create_view(const char *name,
int mip_start,
int mip_len,
int layer_start,
- int layer_len)
+ int layer_len,
+ bool cube_as_array)
{
BLI_assert(mip_len > 0);
BLI_assert(layer_len > 0);
Texture *view = GPUBackend::get()->texture_alloc(name);
- view->init_view(src, format, mip_start, mip_len, layer_start, layer_len);
+ view->init_view(src, format, mip_start, mip_len, layer_start, layer_len, cube_as_array);
return wrap(view);
}
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 1e81980e95f..109e60e19a6 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -111,7 +111,8 @@ class Texture {
int mip_start,
int mip_len,
int layer_start,
- int layer_len);
+ int layer_len,
+ bool cube_as_array);
virtual void generate_mipmap() = 0;
virtual void copy_to(Texture *tex) = 0;