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authorCampbell Barton <campbell@blender.org>2022-01-31 02:29:46 +0300
committerCampbell Barton <campbell@blender.org>2022-01-31 02:49:59 +0300
commit012e41fc8b6bf8c096988bfb49725be2b4766d94 (patch)
tree96dcdba85320266e53d6661caa709ce6d10d4638 /source/blender/gpu
parent14427f5aaac85d626ce0992eca8a522f0a67f839 (diff)
Cleanup: use our own conventions for tags in comments
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c6
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc2
-rw-r--r--source/blender/gpu/intern/gpu_shader_create_info.cc2
-rw-r--r--source/blender/gpu/intern/gpu_shader_log.cc2
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl2
9 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 568462ec2a6..e1c6901470a 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -711,10 +711,10 @@ static char *code_generate_vertex(GPUNodeGraph *graph,
LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &graph->attributes) {
const char *type_str = gpu_data_type_to_string(attr->gputype);
const char *prefix = attr_prefix_get(attr->type);
- /* XXX FIXME : see notes in mesh_render_data_create() */
- /* NOTE : Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
+ /* XXX FIXME: see notes in mesh_render_data_create() */
+ /* NOTE: Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
if (attr->type == CD_ORCO) {
- /* OPTI : orco is computed from local positions, but only if no modifier is present. */
+ /* OPTI: orco is computed from local positions, but only if no modifier is present. */
BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl);
BLI_dynstr_append(ds, "DEFINE_ATTR(vec4, orco);\n");
}
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 5b1eac2e82f..28f5b8b02b0 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -437,7 +437,7 @@ void GPU_framebuffer_blit(GPUFrameBuffer *gpufb_read,
fb_read->blit_to(blit_buffers, read_slot, fb_write, write_slot, 0, 0);
- /* FIXME(fclem) sRGB is not saved. */
+ /* FIXME(@fclem): sRGB is not saved. */
prev_fb->bind(true);
}
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.cc b/source/blender/gpu/intern/gpu_shader_create_info.cc
index 492b247e192..252708bc96a 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.cc
+++ b/source/blender/gpu/intern/gpu_shader_create_info.cc
@@ -167,7 +167,7 @@ void ShaderCreateInfo::validate(const ShaderCreateInfo &other_info)
}
}
{
- /* TODO(fclem) Push constant validation. */
+ /* TODO(@fclem): Push constant validation. */
}
}
diff --git a/source/blender/gpu/intern/gpu_shader_log.cc b/source/blender/gpu/intern/gpu_shader_log.cc
index 12459b4b721..21973cf976a 100644
--- a/source/blender/gpu/intern/gpu_shader_log.cc
+++ b/source/blender/gpu/intern/gpu_shader_log.cc
@@ -102,7 +102,7 @@ void Shader::print_log(Span<const char *> sources,
found_line_id = true;
break;
}
-/* TODO(fclem) Make this an option to display N lines before error. */
+/* TODO(@fclem): Make this an option to display N lines before error. */
#if 0 /* Uncomment to print shader file up to the error line to have more context. */
BLI_dynstr_appendf(dynstr, "%5d | ", src_line_index);
BLI_dynstr_nappend(dynstr, src_line, (src_line_end + 1) - src_line);
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 9bfb53885e2..810d07e6ef1 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -370,7 +370,7 @@ static void print_interface(std::ostream &os,
const StageInterfaceInfo &iface,
const StringRefNull &suffix = "")
{
- /* TODO(fclem) Move that to interface check. */
+ /* TODO(@fclem): Move that to interface check. */
// if (iface.instance_name.is_empty()) {
// BLI_assert_msg(0, "Interfaces require an instance name for geometry shader.");
// std::cout << iface.name << ": Interfaces require an instance name for geometry shader.\n";
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
index 01a16e194ca..ab6024b073d 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
@@ -18,7 +18,7 @@ void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out Closure result)
result.radiance = out_Diffuse_0.radiance;
- /* TODO(fclem) Try to not use this. */
+ /* TODO(@fclem): Try to not use this. */
closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1.0, result);
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
index bba84c2be52..c97fc090fe2 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
@@ -166,7 +166,7 @@ void node_bsdf_principled(vec4 base_color,
float btdf = (do_multiscatter != 0.0) ?
1.0 :
btdf_lut(NV, in_Refraction_3.roughness, in_Refraction_3.ior).x;
- /* TODO(fclem) This could be going to a transmission render pass instead. */
+ /* TODO(@fclem): This could be going to a transmission render pass instead. */
out_Refraction_3.radiance *= btdf;
out_Refraction_3.radiance = render_pass_glossy_mask(vec3(1), out_Refraction_3.radiance);
out_Refraction_3.radiance *= base_color.rgb;
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
index 7cbc7218f5c..8a42a131f43 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
@@ -21,7 +21,7 @@ void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Cl
result.radiance = out_Refraction_0.radiance;
- /* TODO(fclem) Try to not use this. */
+ /* TODO(@fclem): Try to not use this. */
result.ssr_normal = normal_encode(mat3(ViewMatrix) * in_Refraction_0.N,
viewCameraVec(viewPosition));
}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
index d0c159cdf37..20b634aa801 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
@@ -22,7 +22,7 @@ void node_subsurface_scattering(vec4 color,
closure_load_sss_data(scale, out_Diffuse_0.radiance, color.rgb, int(sss_id), result);
- /* TODO(fclem) Try to not use this. */
+ /* TODO(@fclem): Try to not use this. */
closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1.0, result);
}