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authorClément Foucault <foucault.clem@gmail.com>2020-07-25 19:53:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-26 18:29:49 +0300
commit18cca0e7043f9a7c38c7163f1fab5140eea82cae (patch)
tree80aab78a5f21b40d5725264ae79893e680f0e6ee /source/blender/gpu
parent9e23dbd060a1a23babecc8304c6ad79079835c09 (diff)
Cleanup: GPU: Remove GPU_glew.h outside of GPU module
Remove use of GL* constants and types inside the codebase. There is still a few occurence to get rid of.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc7
2 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index b2e17cb3bb4..7597faf4727 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -212,7 +212,7 @@ GPUOffScreen *GPU_offscreen_create(
void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
-void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
+void GPU_offscreen_read_pixels(GPUOffScreen *ofs, eGPUDataFormat type, void *pixels);
void GPU_offscreen_draw_to_screen(GPUOffScreen *ofs, int x, int y);
int GPU_offscreen_width(const GPUOffScreen *ofs);
int GPU_offscreen_height(const GPUOffScreen *ofs);
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index c59a73ae508..4a6bb1f329d 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -1033,14 +1033,15 @@ void GPU_offscreen_draw_to_screen(GPUOffScreen *ofs, int x, int y)
glBindFramebuffer(GL_READ_FRAMEBUFFER, GPU_framebuffer_default());
}
-void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
+void GPU_offscreen_read_pixels(GPUOffScreen *ofs, eGPUDataFormat type, void *pixels)
{
const int w = GPU_texture_width(ofs->color);
const int h = GPU_texture_height(ofs->color);
- BLI_assert(type == GL_UNSIGNED_BYTE || type == GL_FLOAT);
+ BLI_assert(ELEM(type, GPU_DATA_UNSIGNED_BYTE, GL_FLOAT));
+ GLenum gl_type = (type == GPU_DATA_FLOAT) ? GL_FLOAT : GL_UNSIGNED_BYTE;
- glReadPixels(0, 0, w, h, GL_RGBA, type, pixels);
+ glReadPixels(0, 0, w, h, GL_RGBA, gl_type, pixels);
}
int GPU_offscreen_width(const GPUOffScreen *ofs)