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author | Hans Goudey <h.goudey@me.com> | 2022-01-25 01:18:30 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-01-25 01:18:30 +0300 |
commit | 2bf519d211b1c51353b827f994494badfdf2569f (patch) | |
tree | a0f836b778fdfd8a48bbf16073c80fb385fd44c9 /source/blender/gpu | |
parent | 4d799db72f9213dbd44b02d0cb24acf856aa2325 (diff) |
Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that
don't actually have implementations in blenkernel. This commit moves
the declarations to `NOD_composite.h`, `NOD_texture.h`, and
`NOD_shader.h` instead. This helps to clarify the purpose of the
different modules.
Differential Revision: https://developer.blender.org/D13869
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 6451086f5fc..11c61e4cf72 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -44,6 +44,8 @@ #include "BKE_node.h" #include "BKE_scene.h" +#include "NOD_shader.h" + #include "GPU_material.h" #include "GPU_shader.h" #include "GPU_texture.h" |