diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:35:18 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:50:48 +0300 |
commit | f1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch) | |
tree | 0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/gpu | |
parent | fae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff) |
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_viewport.h | 14 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select_pick.c | 4 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select_sample_query.cc | 8 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.cc | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_format.cc | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_viewport.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.hh | 2 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl | 4 |
8 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h index d6c544764fb..8b2a14a1a96 100644 --- a/source/blender/gpu/GPU_viewport.h +++ b/source/blender/gpu/GPU_viewport.h @@ -43,7 +43,7 @@ typedef struct GPUViewport GPUViewport; struct GPUFrameBuffer; -/* Contains memory pools information */ +/* Contains memory pools information. */ typedef struct ViewportMemoryPool { struct BLI_memblock *commands; struct BLI_memblock *commands_small; @@ -62,7 +62,7 @@ typedef struct ViewportMemoryPool { uint ubo_len; } ViewportMemoryPool; -/*eAll FramebufferLists are just the same pointers with different names */ +/* All FramebufferLists are just the same pointers with different names. */ typedef struct FramebufferList { struct GPUFrameBuffer *framebuffers[1]; } FramebufferList; @@ -76,7 +76,7 @@ typedef struct PassList { } PassList; typedef struct StorageList { - void *storage[1]; /* custom structs from the engine */ + void *storage[1]; /* Custom structs from the engine. */ } StorageList; typedef struct ViewportEngineData { @@ -90,10 +90,10 @@ typedef struct ViewportEngineData { TextureList *txl_stereo; StorageList *stl_stereo; - /* we may want to put this elsewhere */ + /* We may want to put this elsewhere. */ struct DRWTextStore *text_draw_cache; - /* Profiling data */ + /* Profiling data. */ double init_time; double render_time; double background_time; @@ -141,7 +141,7 @@ void GPU_viewport_size_get(const GPUViewport *viewport, int size[2]); void GPU_viewport_size_set(GPUViewport *viewport, const int size[2]); void GPU_viewport_active_view_set(GPUViewport *viewport, int view); -/* Profiling */ +/* Profiling. */ double *GPU_viewport_cache_time_get(GPUViewport *viewport); void GPU_viewport_tag_update(GPUViewport *viewport); @@ -149,7 +149,7 @@ bool GPU_viewport_do_update(GPUViewport *viewport); GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view); -/* Texture pool */ +/* Texture pool. */ GPUTexture *GPU_viewport_texture_pool_query( GPUViewport *viewport, void *engine, int width, int height, int format); diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c index 3f9da50a2eb..7fb704c29dd 100644 --- a/source/blender/gpu/intern/gpu_select_pick.c +++ b/source/blender/gpu/intern/gpu_select_pick.c @@ -55,7 +55,7 @@ * SubRectStride */ -/* For looping over a sub-region of a rect, could be moved into 'rct.c'*/ +/* For looping over a sub-region of a rect, could be moved into 'rct.c'. */ typedef struct SubRectStride { uint start; /* start here */ uint span; /* read these */ @@ -230,7 +230,7 @@ typedef struct GPUPickState { /* cache on initialization */ uint (*buffer)[4]; - /* buffer size (stores number of integers, for actual size multiply by sizeof integer)*/ + /* Buffer size (stores number of integers, for actual size multiply by sizeof integer). */ uint bufsize; /* mode of operation */ char mode; diff --git a/source/blender/gpu/intern/gpu_select_sample_query.cc b/source/blender/gpu/intern/gpu_select_sample_query.cc index 5d8689c0d6a..fc755568687 100644 --- a/source/blender/gpu/intern/gpu_select_sample_query.cc +++ b/source/blender/gpu/intern/gpu_select_sample_query.cc @@ -48,17 +48,17 @@ using namespace blender; using namespace blender::gpu; struct GPUSelectQueryState { - /* Tracks whether a query has been issued so that gpu_load_id can end the previous one */ + /* Tracks whether a query has been issued so that gpu_load_id can end the previous one. */ bool query_issued; /* GPU queries abstraction. Contains an array of queries. */ QueryPool *queries; /* Array holding the id corresponding id to each query. */ Vector<uint> *ids; - /* cache on initialization */ + /* Cache on initialization. */ uint (*buffer)[4]; - /* buffer size (stores number of integers, for actual size multiply by sizeof integer)*/ + /* Buffer size (stores number of integers, for actual size multiply by sizeof integer). */ uint bufsize; - /* mode of operation */ + /* Mode of operation. */ char mode; uint index; int oldhits; diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc index 997064e82a2..de5a9f95b65 100644 --- a/source/blender/gpu/intern/gpu_texture.cc +++ b/source/blender/gpu/intern/gpu_texture.cc @@ -400,7 +400,7 @@ void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void } /* Makes data interpretation aware of the source layout. - * Skipping pixels correctly when changing rows when doing partial update.*/ + * Skipping pixels correctly when changing rows when doing partial update. */ void GPU_unpack_row_length_set(uint len) { Context::get()->state_manager->texture_unpack_row_length_set(len); diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc index d36a6761cfc..78a119bcec8 100644 --- a/source/blender/gpu/intern/gpu_vertex_format.cc +++ b/source/blender/gpu/intern/gpu_vertex_format.cc @@ -284,7 +284,7 @@ void GPU_vertformat_safe_attr_name(const char *attr_name, char *r_safe_name, uin data[i] = attr_name[i]; } /* We use a hash to identify each data layer based on its name. - * NOTE: This is still prone to hash collision but the risks are very low.*/ + * NOTE: This is still prone to hash collision but the risks are very low. */ /* Start hashing after the first 2 chars. */ *(uint *)&data[4] = BLI_ghashutil_strhash_p_murmur(attr_name + 4); } diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index c118145ebd6..ddf31b6ffa7 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -284,7 +284,7 @@ static void gpu_viewport_engines_data_free(GPUViewport *viewport) MEM_freeN(data); - /* Mark as unused*/ + /* Mark as unused. */ viewport->engine_data[i].handle = NULL; } diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh index 9da27056269..dc048ea05c0 100644 --- a/source/blender/gpu/opengl/gl_texture.hh +++ b/source/blender/gpu/opengl/gl_texture.hh @@ -44,7 +44,7 @@ class GLTexture : public Texture { /** All samplers states. */ static GLuint samplers_[GPU_SAMPLER_MAX]; - /** Target to bind the texture to (GL_TEXTURE_1D, GL_TEXTURE_2D, etc...)*/ + /** Target to bind the texture to (#GL_TEXTURE_1D, #GL_TEXTURE_2D, etc...). */ GLenum target_ = -1; /** opengl identifier for texture. */ GLuint tex_id_ = 0; diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl index da6e6502e62..b937323f62a 100644 --- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl +++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl @@ -170,7 +170,7 @@ void main(void) length_b = finalThickness[2]; } - /* generate the start endcap (alpha < 0 used as endcap flag)*/ + /* Generate the start end-cap (alpha < 0 used as end-cap flag). */ float extend = (fill_stroke > 0) ? 2 : 1; if ((caps_start != GPENCIL_FLATCAP) && is_equal(P0, P2)) { mTexCoord = vec2(1, 0.5); @@ -211,7 +211,7 @@ void main(void) gl_Position = vec4((sp2 - length_b * miter_b) / Viewport, getZdepth(P2), 1.0); EmitVertex(); - /* generate the end endcap (alpha < 0 used as endcap flag)*/ + /* Generate the end end-cap (alpha < 0 used as end-cap flag). */ if ((caps_end != GPENCIL_FLATCAP) && is_equal(P1, P3)) { mTexCoord = vec2(0, 1); mColor = vec4(finalColor[2].rgb, finalColor[2].a * -1.0); |