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author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2012-05-04 15:50:11 +0400 |
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committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2012-05-04 15:50:11 +0400 |
commit | a0ce240de94521b6caf55b0738b70f2dc2ad3353 (patch) | |
tree | a14430fbb928e7b25ec29ac1e33cf9c62a13159f /source/blender/gpu | |
parent | df553582e96569e49a4d28c167c5dd334be5f216 (diff) |
Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 1c1cf8017f6..b2c2bc092b2 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1304,7 +1304,7 @@ void GPU_end_object_materials(void) GMS.gmatbuf= NULL; GMS.alphablend= NULL; - /* resetting the texture matrix after the glScale needed for tiled textures */ + /* resetting the texture matrix after the scaling needed for tiled textures */ if (GTS.tilemode) { glMatrixMode(GL_TEXTURE); glLoadIdentity(); |