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authorGermano Cavalcante <mano-wii>2021-11-17 17:02:54 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-11-18 19:42:45 +0300
commit805181bffae647a24e939c651da72a08c5c2b7cb (patch)
tree80fdb0d603e8eeed715efe9474ace36ecdc7e26c /source/blender/gpu
parent77df32548b9f377a834b54d0b740a6a51bb2f0a5 (diff)
Revert "Transform: interactive mode for editing a 'Snap Source'"
This reverts commit f19bd637e2c38b8b967944a88609a190b5179439.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_immediate_util.h2
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c29
2 files changed, 0 insertions, 31 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h
index 5b14b139662..047c3d3da00 100644
--- a/source/blender/gpu/GPU_immediate_util.h
+++ b/source/blender/gpu/GPU_immediate_util.h
@@ -93,8 +93,6 @@ void imm_draw_cylinder_fill_3d(
uint pos, float base, float top, float height, int slices, int stacks);
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos);
-void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos);
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index 2dd23fa46ae..df18b89bd67 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -654,32 +654,3 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], ui
}
immEnd();
}
-
-void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos)
-{
- /* Draw an "X" indicating where the previous snap point is.
- * This is useful for indicating perpendicular snap. */
-
- /* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */
- float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4];
-
- mul_v3_v3fl(vx, tmat[0], size);
- mul_v3_v3fl(vy, tmat[1], size);
-
- add_v3_v3v3(v1, vx, vy);
- sub_v3_v3v3(v2, vx, vy);
- negate_v3_v3(v3, v1);
- negate_v3_v3(v4, v2);
-
- add_v3_v3(v1, cent);
- add_v3_v3(v2, cent);
- add_v3_v3(v3, cent);
- add_v3_v3(v4, cent);
-
- immBegin(GPU_PRIM_LINES, 4);
- immVertex3fv(pos, v3);
- immVertex3fv(pos, v1);
- immVertex3fv(pos, v4);
- immVertex3fv(pos, v2);
- immEnd();
-}