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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-06-24 02:21:06 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-06-24 02:21:06 +0300 |
commit | 5b9bb688e79cc1d6e79a1d3f92c8d6deb3b6b064 (patch) | |
tree | bfe5467320ae9571052cf1ab0ff8c8b9862684e4 /source/blender/gpu | |
parent | 49234c15e29989ab8d67b5728098398d5b22a812 (diff) |
UI: ShaderFX: Manually add X/Z labels for rim lighting
These need to be labeled manually because offset is a #PROP_PIXEL.
Matches other changes made in rBbb4cef71eeaf36aa61187d47b8a8ae06ba55f7c0
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions