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authorClément Foucault <foucault.clem@gmail.com>2017-09-26 15:01:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-09-26 15:01:50 +0300
commit30f9cd710b3a2edad5a13a67bbe7c89a53785dca (patch)
tree51645a0ed9950f51bd04b2c3696f918abd31730d /source/blender/gpu
parent496a354d7f009e437d0b4a0c782d00f46af09994 (diff)
GPUFramebuffer: Enable multisample when binding a Multisample FBO
For some reason it was not working on intel but was working on Nvidia.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 4ba0d5543fe..e7b70b70d80 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -348,6 +348,10 @@ void GPU_framebuffer_bind(GPUFrameBuffer *fb)
glReadBuffer(readattachement);
}
+ if (GPU_texture_target(tex) == GL_TEXTURE_2D_MULTISAMPLE) {
+ glEnable(GL_MULTISAMPLE);
+ }
+
glViewport(0, 0, GPU_texture_width(tex), GPU_texture_height(tex));
GG.currentfb = fb->object;
}