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author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 18:23:01 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 18:35:46 +0300 |
commit | cec7f1215acffcd31e591fce83d78268aff6e72a (patch) | |
tree | feb2b640e627b0f74cc57d6639f505e90889a383 /source/blender/gpu | |
parent | c35f1d05eaa13348d4f33cdb44f6fb62f68e1ba3 (diff) |
Rename Scene macros back to their original _NEW less names
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 88831437b90..3d50d3840fb 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -2043,7 +2043,7 @@ int GPU_scene_object_lights(SceneLayer *scene_layer, float viewmat[4][4], int or int count = 0; - for (Base *base = FIRSTBASE_NEW(scene_layer); base; base = base->next) { + for (Base *base = FIRSTBASE(scene_layer); base; base = base->next) { if (base->object->type != OB_LAMP) continue; |