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authorAntony Riakiotakis <kalast@gmail.com>2014-04-10 23:31:39 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-04-10 23:31:39 +0400
commit6292b60a3f5b1c224ec78301c7830045560fa3b4 (patch)
tree389d6deeb90764c9c83d940ddd74066d627b215a /source/blender/gpu
parent7bf62f0c602a59cc661c04243cca6ea9b9e3cfed (diff)
Dyntopo: Minor display optimization.
While hiding, flush the hidden flags to the faces. This avoids iterating through all the loops while updating the GPU buffers.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 82c14695fec..e1db9b6f83a 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -2056,7 +2056,7 @@ static int gpu_bmesh_face_visible_count(GSet *bm_faces)
GSET_ITER (gh_iter, bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gh_iter);
- if (!paint_is_bmesh_face_hidden(f))
+ if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN))
totface++;
}