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authorClément Foucault <foucault.clem@gmail.com>2017-05-17 21:05:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-18 02:50:06 +0300
commit11e7e0769a4cdd44fe5efa1baedd94d667bb9926 (patch)
tree13b95cb4a3d6623db9e769ad6ab7df306b64e152 /source/blender/gpu
parent00a5885136702a5af51e4f446b82fa5d70654286 (diff)
Eevee: fix orco.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index eebfb738e44..5a1f48f1f83 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2443,7 +2443,7 @@ float hypot(float x, float y)
void generated_from_orco(vec3 orco, out vec3 generated)
{
- generated = orco * 0.5 + vec3(0.5);
+ generated = orco;
}
int floor_to_int(float x)
@@ -2948,7 +2948,7 @@ void node_tex_coord(
out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object,
out vec3 camera, out vec3 window, out vec3 reflection)
{
- generated = attr_orco * 0.5 + vec3(0.5);
+ generated = attr_orco;
normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
uv = attr_uv;
object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;