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authorBastien Montagne <montagne29@wanadoo.fr>2017-05-19 10:36:14 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-05-19 10:36:14 +0300
commit1f46da922a98c6badf6e2de13304358b3b0b7576 (patch)
treeb4e6a47524627ad6f7a925876eecbccf9cf542b6 /source/blender/gpu
parentf95828a0182acb7c1ba0fa8afccd6acdf23bc5c2 (diff)
parent4a04d7ae8930502037cd23dc94ed1bc9bc0043ac (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/depsgraph/intern/depsgraph_tag.cc source/blender/editors/mask/mask_draw.c
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index f179d9da7bf..fc2fc737ae4 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2655,7 +2655,7 @@ void node_bsdf_toon(vec4 color, float size, float tsmooth, vec3 N, out vec4 resu
void node_bsdf_principled(vec4 base_color, float subsurface, vec3 subsurface_radius, vec4 subsurface_color, float metallic, float specular,
float specular_tint, float roughness, float anisotropic, float anisotropic_rotation, float sheen, float sheen_tint, float clearcoat,
- float clearcoat_gloss, float ior, float transparency, float refraction_roughness, vec3 N, vec3 CN, vec3 T, vec3 I, out vec4 result)
+ float clearcoat_gloss, float ior, float transmission, float transmission_roughness, vec3 N, vec3 CN, vec3 T, vec3 I, out vec4 result)
{
/* ambient light */
// TODO: set ambient light to an appropriate value