Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-11-16 23:28:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-16 23:30:15 +0300
commit57c3fbd324a6ecb6a432aef034c814fe45b2f544 (patch)
tree9f3f5a5156ab633c5166b9921976c3f1e1b55885 /source/blender/gpu
parent88c88c4610260ef3d00420c3e9fc3c1cd56aad14 (diff)
Eevee: SSS: Add Christensen-Burley diffusion profile.
This seems to be a correct implementation of the same diffusion profile as Cycles uses by default. There are a few bias though: - We consider _A_ the albedo to be 1 when evaluating _s_. - We use a factor of 0.6 when computing _d_ to match more or less cycles results. Note that doing per pixel jittering does bias the result even further (loss of energy).
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_material.h2
-rw-r--r--source/blender/gpu/intern/gpu_material.c110
2 files changed, 78 insertions, 34 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 4b9f3c1d519..2a72b6996c4 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -235,7 +235,7 @@ void GPU_material_enable_alpha(GPUMaterial *material);
GPUBuiltin GPU_get_material_builtins(GPUMaterial *material);
GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]);
-void GPU_material_sss_profile_create(GPUMaterial *material, float *radii);
+void GPU_material_sss_profile_create(GPUMaterial *material, float *radii, int *falloff_type);
struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int sample_ct);
/* High level functions to create and use GPU materials */
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index a405991002d..8946c124738 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -145,6 +145,7 @@ struct GPUMaterial {
GPUUniformBuffer *sss_profile; /* UBO containing SSS profile. */
float *sss_radii; /* UBO containing SSS profile. */
int sss_samples;
+ int *sss_falloff;
bool sss_dirty;
};
@@ -505,17 +506,6 @@ static void sss_calculate_offsets(GPUSssKernelData *kd, int count)
}
}
-#if 0 /* Maybe used for other distributions */
-static void sss_calculate_areas(GPUSssKernelData *kd, float areas[SSS_SAMPLES])
-{
- for (int i = 0; i < SSS_SAMPLES; i++) {
- float w0 = (i > 0) ? fabsf(kd->kernel[i][3] - kd->kernel[i-1][3]) : 0.0f;
- float w1 = (i < SSS_SAMPLES - 1) ? fabsf(kd->kernel[i][3] - kd->kernel[i+1][3]) : 0.0f;
- areas[i] = (w0 + w1) / 2.0f;
- }
-}
-#endif
-
static float error_function(float x) {
/* Approximation of the error function by Abramowitz and Stegun
* https://en.wikipedia.org/wiki/Error_function#Approximation_with_elementary_functions */
@@ -541,29 +531,67 @@ static float gaussian_primitive(float x) {
}
static float gaussian_integral(float x0, float x1) {
- return gaussian_primitive(x0) - gaussian_primitive(x1);
+ return gaussian_primitive(x1) - gaussian_primitive(x0);
+}
+
+/* Resolution for each sample of the precomputed kernel profile */
+#define INTEGRAL_RESOLUTION 32
+#define BURLEY_TRUNCATE 16.0f
+
+static float burley_profile(float r, float d)
+{
+ float exp_r_3_d = expf(-r / (3.0f * d));
+ float exp_r_d = exp_r_3_d * exp_r_3_d * exp_r_3_d;
+ return (exp_r_d + exp_r_3_d) / (4.0f * d);
+}
+
+static float burley_integral(float x0, float x1, float d)
+{
+ const float range = x1 - x0;
+ const float step = range / INTEGRAL_RESOLUTION;
+ float integral = 0.0f;
+
+ for(int i = 0; i < INTEGRAL_RESOLUTION; ++i) {
+ float x = x0 + range * ((float)i + 0.5f) / (float)INTEGRAL_RESOLUTION;
+ float y = burley_profile(fabsf(x), d);
+ integral += y * step;
+ }
+
+ return integral;
}
-static void compute_sss_kernel(GPUSssKernelData *kd, float *radii, int sample_ct)
+static void compute_sss_kernel(GPUSssKernelData *kd, float *radii, int sample_ct, int falloff_type)
{
+ for (int i = 0; i < 3; ++i) {
+ /* Minimum radius */
+ kd->radii_n[i] = MAX2(radii[i], 1e-15f);
+ }
+
+ /* Christensen-Burley fitting */
+ float l[3], d[3];
+
+ if (falloff_type == SHD_SUBSURFACE_BURLEY) {
+ mul_v3_v3fl(l, kd->radii_n, 0.25f * M_1_PI);
+ const float A = 1.0f;
+ const float s = 1.9f - A + 3.5f * (A - 0.8f) * (A - 0.8f);
+ /* XXX 0.6f Out of nowhere to match cycles! Empirical! Can be tweak better. */
+ mul_v3_v3fl(d, l, 0.6f / s);
+ mul_v3_v3fl(kd->radii_n, d, BURLEY_TRUNCATE);
+ }
+
/* Normalize size */
- copy_v3_v3(kd->radii_n, radii);
kd->max_radius = MAX3(kd->radii_n[0], kd->radii_n[1], kd->radii_n[2]);
- mul_v3_fl(kd->radii_n, 1.0f / kd->max_radius);
+ kd->radii_n[0] /= kd->max_radius;
+ kd->radii_n[1] /= kd->max_radius;
+ kd->radii_n[2] /= kd->max_radius;
- /* Compute samples locations on the 1d kernel */
+ /* Compute samples locations on the 1d kernel [-1..1] */
sss_calculate_offsets(kd, sample_ct);
-#if 0 /* Maybe used for other distributions */
- /* Calculate areas (using importance-sampling) */
- float areas[SSS_SAMPLES];
- sss_calculate_areas(&kd, areas);
-#endif
-
/* Weights sum for normalization */
float sum[3] = {0.0f, 0.0f, 0.0f};
- /* Compute interpolated weights */
+ /* Compute integral of each sample footprint */
for (int i = 0; i < sample_ct; i++) {
float x0, x1;
@@ -581,20 +609,35 @@ static void compute_sss_kernel(GPUSssKernelData *kd, float *radii, int sample_ct
x1 = (kd->kernel[i][3] + kd->kernel[i + 1][3]) / 2.0f;
}
- kd->kernel[i][0] = gaussian_integral(x0 / kd->radii_n[0], x1 / kd->radii_n[0]);
- kd->kernel[i][1] = gaussian_integral(x0 / kd->radii_n[1], x1 / kd->radii_n[1]);
- kd->kernel[i][2] = gaussian_integral(x0 / kd->radii_n[2], x1 / kd->radii_n[2]);
+ if (falloff_type == SHD_SUBSURFACE_BURLEY) {
+ x0 *= kd->max_radius;
+ x1 *= kd->max_radius;
+ kd->kernel[i][0] = burley_integral(x0, x1, d[0]);
+ kd->kernel[i][1] = burley_integral(x0, x1, d[1]);
+ kd->kernel[i][2] = burley_integral(x0, x1, d[2]);
+ }
+ else {
+ kd->kernel[i][0] = gaussian_integral(x0 / kd->radii_n[0], x1 / kd->radii_n[0]);
+ kd->kernel[i][1] = gaussian_integral(x0 / kd->radii_n[1], x1 / kd->radii_n[1]);
+ kd->kernel[i][2] = gaussian_integral(x0 / kd->radii_n[2], x1 / kd->radii_n[2]);
+ }
sum[0] += kd->kernel[i][0];
sum[1] += kd->kernel[i][1];
sum[2] += kd->kernel[i][2];
}
- /* Normalize */
- for (int i = 0; i < sample_ct; i++) {
- kd->kernel[i][0] /= sum[0];
- kd->kernel[i][1] /= sum[1];
- kd->kernel[i][2] /= sum[2];
+ for (int i = 0; i < 3; ++i) {
+ if (sum[i] > 0.0f) {
+ /* Normalize */
+ for (int j = 0; j < sample_ct; j++) {
+ kd->kernel[j][i] /= sum[i];
+ }
+ }
+ else {
+ /* Avoid 0 kernel sum. */
+ kd->kernel[sample_ct / 2][i] = 1.0f;
+ }
}
/* Put center sample at the start of the array (to sample first) */
@@ -606,9 +649,10 @@ static void compute_sss_kernel(GPUSssKernelData *kd, float *radii, int sample_ct
copy_v4_v4(kd->kernel[0], tmpv);
}
-void GPU_material_sss_profile_create(GPUMaterial *material, float *radii)
+void GPU_material_sss_profile_create(GPUMaterial *material, float *radii, int *falloff_type)
{
material->sss_radii = radii;
+ material->sss_falloff = falloff_type;
material->sss_dirty = true;
/* Update / Create UBO */
@@ -628,7 +672,7 @@ struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int
if (material->sss_dirty || (material->sss_samples != sample_ct)) {
GPUSssKernelData kd;
- compute_sss_kernel(&kd, material->sss_radii, sample_ct);
+ compute_sss_kernel(&kd, material->sss_radii, sample_ct, *material->sss_falloff);
/* Update / Create UBO */
GPU_uniformbuffer_update(material->sss_profile, &kd);