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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 17:33:16 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 17:45:21 +0300
commitacd811278ebdfdc1329bedfade42c531c0c805a8 (patch)
treecba3dc5084fe895e4318c58dfcbbb88e02de4828 /source/blender/gpu
parent2466afd089ee370c7b6ccb288fc38fdcc6152805 (diff)
Cleanup: Use full name for scene_layer in gpu
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_draw.h4
-rw-r--r--source/blender/gpu/intern/gpu_draw.c10
2 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index ad7eb0339e0..53826876738 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -74,7 +74,7 @@ void GPU_disable_program_point_size(void);
* - after drawing, the material must be disabled again */
void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
- struct Scene *scene, struct SceneLayer *sl,
+ struct Scene *scene, struct SceneLayer *scene_layer,
struct Object *ob, bool glsl, bool *do_alpha_after);
void GPU_end_object_materials(void);
bool GPU_object_materials_check(void);
@@ -98,7 +98,7 @@ int GPU_get_material_alpha_blend(void);
int GPU_default_lights(void);
int GPU_scene_object_lights(
- struct SceneLayer *sl, float viewmat[4][4], int ortho);
+ struct SceneLayer *scene_layer, float viewmat[4][4], int ortho);
/* Text render
* - based on moving uv coordinates */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index b77847d6206..88831437b90 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1554,7 +1554,7 @@ void GPU_end_dupli_object(void)
}
void GPU_begin_object_materials(
- View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *sl, Object *ob,
+ View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *scene_layer, Object *ob,
bool glsl, bool *do_alpha_after)
{
Material *ma;
@@ -1593,10 +1593,10 @@ void GPU_begin_object_materials(
#ifdef WITH_GAMEENGINE
if (rv3d->rflag & RV3D_IS_GAME_ENGINE) {
- ob = BKE_object_lod_matob_get(ob, sl);
+ ob = BKE_object_lod_matob_get(ob, scene_layer);
}
#else
- UNUSED_VARS(sl);
+ UNUSED_VARS(scene_layer);
#endif
/* initialize state */
@@ -2031,7 +2031,7 @@ int GPU_default_lights(void)
return count;
}
-int GPU_scene_object_lights(SceneLayer *sl, float viewmat[4][4], int ortho)
+int GPU_scene_object_lights(SceneLayer *scene_layer, float viewmat[4][4], int ortho)
{
/* disable all lights */
for (int count = 0; count < 8; count++)
@@ -2043,7 +2043,7 @@ int GPU_scene_object_lights(SceneLayer *sl, float viewmat[4][4], int ortho)
int count = 0;
- for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
+ for (Base *base = FIRSTBASE_NEW(scene_layer); base; base = base->next) {
if (base->object->type != OB_LAMP)
continue;