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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-23 18:10:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-23 19:14:04 +0300
commite50ed90e4dff3a01fd5e3211f3571a34e1d6855d (patch)
tree1abb64adb659871779ea627445d487cb69b48805 /source/blender/gpu
parente704d8a616376d3e0a0796396133dfe5c4df6cd5 (diff)
Fix T53348: Cycles difference between gradient texture on CPU and GPU.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 4ac69119a6c..0a63fc216a0 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2971,7 +2971,10 @@ float calc_gradient(vec3 p, int gradient_type)
return atan(y, x) / (M_PI * 2) + 0.5;
}
else {
- float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0);
+ /* Bias a little bit for the case where p is a unit length vector,
+ * to get exactly zero instead of a small random value depending
+ * on float precision. */
+ float r = max(0.999999 - sqrt(x * x + y * y + z * z), 0.0);
if (gradient_type == 5) { /* quadratic sphere */
return r * r;
}