diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-10-16 23:59:57 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-17 00:48:35 +0300 |
commit | 9cdf4afb76b1b5627bcad637dbd0d2452c472caf (patch) | |
tree | 4e55957fdad27ec88f762384966b3322d2573064 /source/blender/gpu | |
parent | f7414b7412694c904354e6921795d1cec9728d96 (diff) |
Gawain: new immUniform4fv function
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/gawain/immediate.c | 13 | ||||
-rw-r--r-- | source/blender/gpu/gawain/immediate.h | 1 |
2 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/gpu/gawain/immediate.c b/source/blender/gpu/gawain/immediate.c index f8d851ea8ea..a382240746a 100644 --- a/source/blender/gpu/gawain/immediate.c +++ b/source/blender/gpu/gawain/immediate.c @@ -701,6 +701,17 @@ void immUniform4f(const char* name, float x, float y, float z, float w) glUniform4f(loc, x, y, z, w); } +void immUniform4fv(const char* name, const float data[4]) + { + int loc = glGetUniformLocation(imm.bound_program, name); + +#if TRUST_NO_ONE + assert(loc != -1); +#endif + + glUniform4fv(loc, 1, data); + } + void immUniform1i(const char* name, int x) { int loc = glGetUniformLocation(imm.bound_program, name); @@ -722,7 +733,7 @@ void immUniformColor4f(float r, float g, float b, float a) void immUniformColor4fv(const float rgba[4]) { - immUniform4f("color", rgba[0], rgba[1], rgba[2], rgba[3]); + immUniform4fv("color", rgba); } void immUniformColor3fv(const float rgb[3]) diff --git a/source/blender/gpu/gawain/immediate.h b/source/blender/gpu/gawain/immediate.h index e0764dc0bd6..271d8440219 100644 --- a/source/blender/gpu/gawain/immediate.h +++ b/source/blender/gpu/gawain/immediate.h @@ -76,6 +76,7 @@ void immVertex2iv(unsigned attrib_id, const int data[2]); void immUniform1i(const char* name, int x); void immUniform1f(const char* name, float x); void immUniform4f(const char* name, float x, float y, float z, float w); +void immUniform4fv(const char* name, const float data[4]); // convenience functions for setting "uniform vec4 color" |