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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 03:15:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:51 +0300
commit5b4a862f834eef798762660a73c6ae9881368460 (patch)
tree7c90b49c77fa26fa69e624260cae4450502f5e4b /source/blender/gpu
parent2840782d8478f1c37c2aa91cc7f12c8e1f4dca0a (diff)
GPUTexture: Add better swizzle support
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_texture.h2
-rw-r--r--source/blender/gpu/intern/gpu_draw_smoke.c2
-rw-r--r--source/blender/gpu/intern/gpu_texture.c35
3 files changed, 32 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index f9e129b2f7a..9c7cc6b5e32 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -275,7 +275,7 @@ void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp);
void GPU_texture_filters(GPUTexture *tex,
eGPUFilterFunction min_filter,
eGPUFilterFunction mag_filter);
-void GPU_texture_swizzle_channel_auto(GPUTexture *tex, int channels);
+void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]);
void GPU_texture_attach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment);
int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb);
diff --git a/source/blender/gpu/intern/gpu_draw_smoke.c b/source/blender/gpu/intern/gpu_draw_smoke.c
index 79b3861d339..89261afaebd 100644
--- a/source/blender/gpu/intern/gpu_draw_smoke.c
+++ b/source/blender/gpu/intern/gpu_draw_smoke.c
@@ -128,7 +128,7 @@ static void swizzle_texture_channel_single(GPUTexture *tex)
/* Swizzle texture channels so that we get useful RGBA values when sampling
* a texture with fewer channels, e.g. when using density as color. */
GPU_texture_bind(tex, 0);
- GPU_texture_swizzle_channel_auto(tex, 1);
+ GPU_texture_swizzle_set(tex, "rrr1");
GPU_texture_unbind(tex);
}
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 251a4d71597..c4d7eccf9f9 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -1962,15 +1962,40 @@ void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp)
SET_FLAG_FROM_TEST(tex->sampler_state, !use_clamp, GPU_SAMPLER_CLAMP_BORDER);
}
-void GPU_texture_swizzle_channel_auto(GPUTexture *tex, int channels)
+static int gpu_texture_swizzle_to_enum(const char swizzle)
+{
+ switch (swizzle) {
+ case 'w':
+ case 'a':
+ return GL_ALPHA;
+ case 'z':
+ case 'b':
+ return GL_BLUE;
+ case 'y':
+ case 'g':
+ return GL_GREEN;
+ case '0':
+ return GL_ZERO;
+ case '1':
+ return GL_ONE;
+ case 'x':
+ case 'r':
+ default:
+ return GL_RED;
+ }
+}
+
+void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4])
{
WARN_NOT_BOUND(tex);
+ GLint gl_swizzle[4] = {gpu_texture_swizzle_to_enum(swizzle[0]),
+ gpu_texture_swizzle_to_enum(swizzle[1]),
+ gpu_texture_swizzle_to_enum(swizzle[2]),
+ gpu_texture_swizzle_to_enum(swizzle[3])};
+
glActiveTexture(GL_TEXTURE0 + tex->number);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_G, (channels >= 2) ? GL_GREEN : GL_RED);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_B, (channels >= 3) ? GL_BLUE : GL_RED);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_SWIZZLE_A, (channels >= 4) ? GL_ALPHA : GL_ONE);
+ glTexParameteriv(tex->target_base, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle);
}
void GPU_texture_free(GPUTexture *tex)