diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-04-30 08:24:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-04-30 08:24:46 +0300 |
commit | b316aaa0d2daa06b0e1d43c187f5e0b0a8b8a462 (patch) | |
tree | 4bdbe7cd51f37b85314d9cc83a3a5c3590c0dd8e /source/blender/gpu | |
parent | 5806d7ef5432e9e46ab90050de91a071b1371a9b (diff) |
Cleanup: use const variables
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_debug.cc | 4 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_state.cc | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_debug.cc b/source/blender/gpu/intern/gpu_debug.cc index 63e7024b74b..2d9fb7822ae 100644 --- a/source/blender/gpu/intern/gpu_debug.cc +++ b/source/blender/gpu/intern/gpu_debug.cc @@ -86,8 +86,8 @@ bool GPU_debug_group_match(const char *ref) if (ctx == nullptr) { return false; } - DebugStack &stack = ctx->debug_stack; - for (StringRef &name : stack) { + const DebugStack &stack = ctx->debug_stack; + for (const StringRef &name : stack) { if (name == ref) { return true; } diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc index 782d25747bb..5c33066c720 100644 --- a/source/blender/gpu/intern/gpu_state.cc +++ b/source/blender/gpu/intern/gpu_state.cc @@ -248,7 +248,7 @@ eGPUWriteMask GPU_write_mask_get() uint GPU_stencil_mask_get() { - GPUStateMutable &state = Context::get()->state_manager->mutable_state; + const GPUStateMutable &state = Context::get()->state_manager->mutable_state; return state.stencil_write_mask; } @@ -267,7 +267,7 @@ eGPUStencilTest GPU_stencil_test_get() /* NOTE: Already premultiplied by U.pixelsize. */ float GPU_line_width_get() { - GPUStateMutable &state = Context::get()->state_manager->mutable_state; + const GPUStateMutable &state = Context::get()->state_manager->mutable_state; return state.line_width; } @@ -292,7 +292,7 @@ void GPU_viewport_size_get_i(int coords[4]) bool GPU_depth_mask_get() { - GPUState &state = Context::get()->state_manager->state; + const GPUState &state = Context::get()->state_manager->state; return (state.write_mask & GPU_WRITE_DEPTH) != 0; } |