diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-10 16:53:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-10 16:55:14 +0300 |
commit | 405a5d3bd7ada5dd5af605b59ba07c7144f144a2 (patch) | |
tree | 289455cb6f5c0262edad3159b7df53e57554a017 /source/blender/gpu | |
parent | 48a99fab2b425a30cfc8a44b64ab3a440e08f518 (diff) |
GPUBatch: Do not unbind shader after drawing.
This allows subsequent redraw to work just like before.
However a better safeguard system against setting the uniforms in the
wrong shader would be nice to have.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_batch.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc index de079a89de7..1f873570f4a 100644 --- a/source/blender/gpu/intern/gpu_batch.cc +++ b/source/blender/gpu/intern/gpu_batch.cc @@ -235,14 +235,12 @@ void GPU_batch_draw(GPUBatch *batch) { GPU_shader_bind(batch->shader); GPU_batch_draw_advanced(batch, 0, 0, 0, 0); - GPU_shader_unbind(); } void GPU_batch_draw_range(GPUBatch *batch, int v_first, int v_count) { GPU_shader_bind(batch->shader); GPU_batch_draw_advanced(batch, v_first, v_count, 0, 0); - GPU_shader_unbind(); } /* Draw multiple instance of a batch without having any instance attributes. */ @@ -252,7 +250,6 @@ void GPU_batch_draw_instanced(GPUBatch *batch, int i_count) GPU_shader_bind(batch->shader); GPU_batch_draw_advanced(batch, 0, 0, 0, i_count); - GPU_shader_unbind(); } void GPU_batch_draw_advanced( |