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authorJeroen Bakker <jbakker>2021-09-24 08:42:36 +0300
committerJeroen Bakker <jeroen@blender.org>2021-09-24 08:44:22 +0300
commit6a88f83d679f281d7adb3798ab4770069a63c2da (patch)
tree02b6e3870e7651c40c63eb23285e7f2ff3f2507e /source/blender/gpu
parent0f764ade1a2fd8aa9c462dd5850e8be52aa203f5 (diff)
Hair Info Length Attribute
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair. Reviewed By: #eevee_viewport, brecht Differential Revision: https://developer.blender.org/D10481
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c18
-rw-r--r--source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl10
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl5
3 files changed, 31 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index bb1ebc0e85d..bbe939b546b 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -656,6 +656,8 @@ static const char *attr_prefix_get(CustomDataType type)
return "c";
case CD_AUTO_FROM_NAME:
return "a";
+ case CD_HAIRLENGTH:
+ return "hl";
default:
BLI_assert_msg(0, "GPUVertAttr Prefix type not found : This should not happen!");
return "";
@@ -675,7 +677,12 @@ static char *code_generate_interface(GPUNodeGraph *graph, int builtins)
BLI_dynstr_append(ds, "\n");
LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &graph->attributes) {
- BLI_dynstr_appendf(ds, "%s var%d;\n", gpu_data_type_to_string(attr->gputype), attr->id);
+ if (attr->type == CD_HAIRLENGTH) {
+ BLI_dynstr_appendf(ds, "float var%d;\n", attr->id);
+ }
+ else {
+ BLI_dynstr_appendf(ds, "%s var%d;\n", gpu_data_type_to_string(attr->gputype), attr->id);
+ }
}
if (builtins & GPU_BARYCENTRIC_TEXCO) {
BLI_dynstr_append(ds, "vec2 barycentricTexCo;\n");
@@ -711,6 +718,11 @@ static char *code_generate_vertex(GPUNodeGraph *graph,
BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl);
BLI_dynstr_append(ds, "DEFINE_ATTR(vec4, orco);\n");
}
+ if (attr->type == CD_HAIRLENGTH)
+ {
+ BLI_dynstr_append(ds, datatoc_gpu_shader_common_obinfos_lib_glsl);
+ BLI_dynstr_append(ds, "DEFINE_ATTR(float, hairLen);\n");
+ }
else if (attr->name[0] == '\0') {
BLI_dynstr_appendf(ds, "DEFINE_ATTR(%s, %s);\n", type_str, prefix);
BLI_dynstr_appendf(ds, "#define att%d %s\n", attr->id, prefix);
@@ -755,6 +767,10 @@ static char *code_generate_vertex(GPUNodeGraph *graph,
BLI_dynstr_appendf(
ds, " var%d = orco_get(position, modelmatinv, OrcoTexCoFactors, orco);\n", attr->id);
}
+ else if (attr->type == CD_HAIRLENGTH) {
+ BLI_dynstr_appendf(
+ ds, " var%d = hair_len_get(hair_get_strand_id(), hairLen);\n", attr->id);
+ }
else {
const char *type_str = gpu_data_type_to_string(attr->gputype);
BLI_dynstr_appendf(ds, " var%d = GET_ATTR(%s, att%d);\n", attr->id, type_str, attr->id);
diff --git a/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl b/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
index f7bf3d33361..193a4190cbf 100644
--- a/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
@@ -42,6 +42,11 @@ vec3 orco_get(vec3 local_pos, mat4 modelmatinv, vec4 orco_madd[2], const sampler
return orco_madd[0].xyz + orco * orco_madd[1].xyz;
}
+float hair_len_get(int id, const samplerBuffer len)
+{
+ return texelFetch(len, id).x;
+}
+
vec4 tangent_get(const samplerBuffer attr, mat3 normalmat)
{
/* Unsupported */
@@ -71,6 +76,11 @@ vec3 orco_get(vec3 local_pos, mat4 modelmatinv, vec4 orco_madd[2], vec4 orco)
}
}
+float hair_len_get(int id, const float len)
+{
+ return len;
+}
+
vec4 tangent_get(vec4 attr, mat3 normalmat)
{
vec4 tangent;
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
index 6330daa4391..6ffa6b59572 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
@@ -10,12 +10,15 @@ float wang_hash_noise(uint s)
return fract(float(s) / 4294967296.0);
}
-void node_hair_info(out float is_strand,
+void node_hair_info(float hair_length,
+ out float is_strand,
out float intercept,
+ out float length,
out float thickness,
out vec3 tangent,
out float random)
{
+ length = hair_length;
#ifdef HAIR_SHADER
is_strand = 1.0;
intercept = hairTime;