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authorJeroen Bakker <jeroen@blender.org>2021-09-06 16:47:44 +0300
committerJeroen Bakker <jeroen@blender.org>2021-09-06 16:47:44 +0300
commit861b7071a24be8ef052570b11c044ad0f8df7f3f (patch)
treefa9ab60b30d94442cda464fa80b522bb3cc8f67e /source/blender/gpu
parent5eed7cdc8c17b96ba9fd38647e86d412e682e137 (diff)
Fix crash drawing hair with older GPUs.
Some GPU's have support for compute shaders, but don't support GLSL 4.3. This resulted in compiler errors and crashes. This issue could have been solved by supporting older GLSL languages but that would have been a hassle to get it right. We already have a fallback in place for GPU's that don't support compute shaders at all.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 772fc19d919..2855d5078ff 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -460,7 +460,7 @@ void GLBackend::capabilities_init()
GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store;
- GCaps.compute_shader_support = GLEW_ARB_compute_shader;
+ GCaps.compute_shader_support = GLEW_ARB_compute_shader && GLEW_VERSION_4_3;
if (GCaps.compute_shader_support) {
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &GCaps.max_work_group_count[0]);
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &GCaps.max_work_group_count[1]);