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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:02 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:30:51 +0300
commit6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch)
tree1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/gpu
parentea6cd1c8f05b27a81e835251e779f047a3488203 (diff)
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible with modifiers active. Reviewed By: fclem Maniphest Tasks: T68900 Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c22
1 files changed, 2 insertions, 20 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 606af5b1a15..13d0139e406 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -195,24 +195,6 @@ static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers, GPUPrimType prim)
/** \name Mesh PBVH
* \{ */
-/* Returns the Face Set random color for rendering in the overlay given its ID and a color seed. */
-#define GOLDEN_RATIO_CONJUGATE 0.618033988749895f
-static void face_set_overlay_color_get(const int face_set, const int seed, uchar *r_color)
-{
- float rgba[4];
- float random_mod_hue = GOLDEN_RATIO_CONJUGATE * (abs(face_set) + (seed % 10));
- random_mod_hue = random_mod_hue - floorf(random_mod_hue);
- const float random_mod_sat = BLI_hash_int_01(abs(face_set) + seed + 1);
- const float random_mod_val = BLI_hash_int_01(abs(face_set) + seed + 2);
- hsv_to_rgb(random_mod_hue,
- 0.6f + (random_mod_sat * 0.25f),
- 1.0f - (random_mod_val * 0.35f),
- &rgba[0],
- &rgba[1],
- &rgba[2]);
- rgba_float_to_uchar(r_color, rgba);
-}
-
static bool gpu_pbvh_is_looptri_visible(const MLoopTri *lt,
const MVert *mvert,
const MLoop *mloop,
@@ -290,7 +272,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const int fset = abs(sculpt_face_sets[lt->poly]);
/* Skip for the default color Face Set to render it white. */
if (fset != face_sets_color_default) {
- face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color);
+ BKE_paint_face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color);
default_face_set = false;
}
}
@@ -672,7 +654,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
const int fset = abs(sculpt_face_sets[face_index]);
/* Skip for the default color Face Set to render it white. */
if (fset != face_sets_color_default) {
- face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color);
+ BKE_paint_face_set_overlay_color_get(fset, face_sets_color_seed, face_set_color);
default_face_set = false;
}
}