diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-29 09:02:49 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-29 09:02:49 +0300 |
commit | af36dd4664ddf35c7ad99f05f9878ce1acf787bd (patch) | |
tree | 86c90d41e9f8e6abd3f0c231f77c96e8a9cff7d9 /source/blender/gpu | |
parent | 46dceefc353ab8c84731c9f8f09a34733e004d1b (diff) |
Cleanup: trailing newlines
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/gpu/GPU_basic_shader.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_compositing.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_basic_frag.glsl | 1 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_basic_vert.glsl | 1 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl | 1 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vertex_world.glsl | 1 |
14 files changed, 0 insertions, 15 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 885ff2ff159..0fde0e2a4a9 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -145,4 +145,3 @@ if(WITH_OPENSUBDIV) endif() blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}") - diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h index d9bf3d1ced3..230a5defe7b 100644 --- a/source/blender/gpu/GPU_basic_shader.h +++ b/source/blender/gpu/GPU_basic_shader.h @@ -140,4 +140,3 @@ void GPU_basic_shader_use_glsl_set(bool enabled); #endif #endif - diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 82acca722b6..de53b1e8739 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -171,4 +171,3 @@ void GPU_select_to_index_array(unsigned int *col, const unsigned int size); #endif #endif - diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index a9cef0b5ad3..cc005e5b6e1 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -1739,4 +1739,3 @@ void GPU_pass_free_nodes(ListBase *nodes) { gpu_nodes_free(nodes); } - diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 7af17f9122d..fbb6a845a96 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -195,4 +195,3 @@ void gpu_material_add_node(struct GPUMaterial *material, struct GPUNode *node); int GPU_link_changed(struct GPUNodeLink *link); #endif - diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index 2f2a16f9e1d..15865a73056 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -1458,4 +1458,3 @@ void GPU_fx_shader_init_interface(struct GPUShader *shader, GPUFXShaderEffect ef break; } } - diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index e0ce87d0e68..16f8af2c1b7 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -354,4 +354,3 @@ void GPU_mem_stats_get(int *totalmem, int *freemem) *freemem = 0; } } - diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index eafa29e6739..ff637b5b4de 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -634,4 +634,3 @@ int GPU_offscreen_color_texture(const GPUOffScreen *ofs) { return GPU_texture_opengl_bindcode(ofs->color); } - diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 331af47d560..66945b13aba 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -816,5 +816,3 @@ void GPU_shader_free_builtin_shaders(void) } } } - - diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index 6c4ab395b6b..c201254ffae 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -769,4 +769,3 @@ void GPU_texture_framebuffer_set(GPUTexture *tex, GPUFrameBuffer *fb, int attach tex->fb = fb; tex->fb_attachment = attachment; } - diff --git a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl index 01a335af048..a030756e992 100644 --- a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl @@ -286,4 +286,3 @@ void main() #endif } - diff --git a/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl b/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl index fd7d794b4ef..c29a39b4e34 100644 --- a/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_basic_vert.glsl @@ -69,4 +69,3 @@ void main() varying_texture_coord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st; #endif } - diff --git a/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl b/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl index 63b57d5775c..221dd7e68df 100644 --- a/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl @@ -69,4 +69,3 @@ void main() vert_generic(); #endif } - diff --git a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl index d45a4b316a8..a81d2bcef69 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl @@ -78,4 +78,3 @@ void main() varposition = gl_Vertex.xyz; varnormal = normalize(-varposition); - |