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authorClément Foucault <foucault.clem@gmail.com>2022-01-25 17:08:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-25 17:08:11 +0300
commit33ba298b5db24b002d936e135c3c84aa2300e6db (patch)
tree37665ba08e12d47d5498d42553146f750c019783 /source/blender/gpu
parent948211679f2a0681421160be0d3b90f507bc0be7 (diff)
GPUShader: Add optionnal single shader stage interface for in and out
This makes optionnal the use of a different interface for the geometry shader stage output. When the vertex and geometry interface instance name matches, a `_in` and `_out` suffix is added to the end of the instance name. This makes it easier to have optional geometry shader stages. # Conflicts: # source/blender/gpu/intern/gpu_shader_create_info.hh
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_shader_create_info.hh7
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc32
-rw-r--r--source/blender/gpu/opengl/gl_shader_interface.cc8
3 files changed, 43 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh
index 02c303fb8fa..6fe6d7676fb 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.hh
+++ b/source/blender/gpu/intern/gpu_shader_create_info.hh
@@ -380,7 +380,12 @@ struct ShaderCreateInfo {
return *(Self *)this;
}
- /* Only needed if geometry shader is enabled. */
+ /**
+ * Only needed if geometry shader is enabled.
+ * IMPORTANT: Input and output instance name will have respectively "_in" and "_out" suffix
+ * appended in the geometry shader IF AND ONLY IF the vertex_out interface instance name matches
+ * the geometry_out interface instance name.
+ */
Self &geometry_out(StageInterfaceInfo &interface)
{
geometry_out_interfaces_.append(&interface);
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index bf18ba09c03..6cfe8e90d3e 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -492,16 +492,34 @@ std::string GLShader::geometry_layout_declare(const ShaderCreateInfo &info) cons
return ss.str();
}
+static StageInterfaceInfo *find_interface_by_name(const Vector<StageInterfaceInfo *> &ifaces,
+ const StringRefNull &name)
+{
+ for (auto iface : ifaces) {
+ if (iface->name == name) {
+ return iface;
+ }
+ }
+ return nullptr;
+}
+
std::string GLShader::geometry_interface_declare(const ShaderCreateInfo &info) const
{
+
std::stringstream ss;
ss << "\n/* Interfaces. */\n";
for (const StageInterfaceInfo *iface : info.vertex_out_interfaces_) {
- print_interface(ss, "in", *iface, "[]");
+ bool has_matching_output_iface = find_interface_by_name(info.geometry_out_interfaces_,
+ iface->instance_name) != nullptr;
+ const char *suffix = (has_matching_output_iface) ? "_in[]" : "[]";
+ print_interface(ss, "in", *iface, suffix);
}
ss << "\n";
for (const StageInterfaceInfo *iface : info.geometry_out_interfaces_) {
- print_interface(ss, "out", *iface);
+ bool has_matching_input_iface = find_interface_by_name(info.vertex_out_interfaces_,
+ iface->instance_name) != nullptr;
+ const char *suffix = (has_matching_input_iface) ? "_out" : "";
+ print_interface(ss, "out", *iface, suffix);
}
ss << "\n";
return ss.str();
@@ -532,7 +550,7 @@ std::string GLShader::compute_layout_declare(const ShaderCreateInfo &info) const
static char *glsl_patch_default_get()
{
/** Used for shader patching. Init once. */
- static char patch[512] = "\0";
+ static char patch[700] = "\0";
if (patch[0] != '\0') {
return patch;
}
@@ -559,6 +577,11 @@ static char *glsl_patch_default_get()
if (GLContext::shader_draw_parameters_support) {
STR_CONCAT(patch, slen, "#extension GL_ARB_shader_draw_parameters : enable\n");
STR_CONCAT(patch, slen, "#define GPU_ARB_shader_draw_parameters\n");
+ STR_CONCAT(patch, slen, "#define gpu_BaseInstance gl_BaseInstanceARB\n");
+ }
+ else {
+ /* Fallback: Emulate base instance using a uniform. */
+ STR_CONCAT(patch, slen, "uniform int gpu_BaseInstance\n");
}
if (GLContext::geometry_shader_invocations) {
STR_CONCAT(patch, slen, "#extension GL_ARB_gpu_shader5 : enable\n");
@@ -569,6 +592,9 @@ static char *glsl_patch_default_get()
STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
}
+ /* Vulkan GLSL compat. */
+ STR_CONCAT(patch, slen, "#define gpu_InstanceIndex (gl_InstanceID + gpu_BaseInstance)\n");
+
/* Derivative sign can change depending on implementation. */
STR_CONCATF(patch, slen, "#define DFDX_SIGN %1.1f\n", GLContext::derivative_signs[0]);
STR_CONCATF(patch, slen, "#define DFDY_SIGN %1.1f\n", GLContext::derivative_signs[1]);
diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc
index 772d0888823..4414ba0464b 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.cc
+++ b/source/blender/gpu/opengl/gl_shader_interface.cc
@@ -440,6 +440,14 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
}
}
+ /* Compatibility uniforms. */
+ if (!GLContext::shader_draw_parameters_support) {
+ input->location = glGetUniformLocation(program, "gpu_BaseInstance");
+ copy_input_name(input, "gpu_BaseInstance", name_buffer_, name_buffer_offset);
+ input->binding = -1;
+ input++;
+ }
+
/* Builtin Uniforms */
for (int32_t u_int = 0; u_int < GPU_NUM_UNIFORMS; u_int++) {
GPUUniformBuiltin u = static_cast<GPUUniformBuiltin>(u_int);