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author | Jesse Yurkovich <jesse.y@gmail.com> | 2022-01-26 09:00:23 +0300 |
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committer | Jesse Yurkovich <jesse.y@gmail.com> | 2022-01-26 09:00:23 +0300 |
commit | 46ae083113487d88a8cce8fc3ee38839e2ebd070 (patch) | |
tree | a73b1313d537c16c9bafd90081a2d01a7f8f60b9 /source/blender/gpu | |
parent | b06fff4737e5a18bb999f6633c7df67dda63ace7 (diff) |
Fix: OSL not recognizing UVTILE images
The OSL image compilation step needed to be taught about the new UVTILE
format for UDIM textures.
A small missing feature from OIIO[1] means this is a bit uglier than it
needs to be. Once we update to a version of OIIO with the fix we can
remove the string replace part.
[1] https://github.com/OpenImageIO/oiio/commit/35cb6a83e28d77bd9eb30e153abd9df4248863c5
Differential Revision: https://developer.blender.org/D13912
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions