diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-12-11 18:29:01 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-11 18:29:01 +0400 |
commit | 7c699a217ae8bb98ead02923334db7dd105bf1b5 (patch) | |
tree | b941ed3827d6a1cde6854b758d21d4cfdc6d1ee1 /source/blender/gpu | |
parent | e2f0a1e4db1ac13f20bc540ef3c7268676e14a30 (diff) |
define the size of matrix args for both rows/cols.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/GPU_material.h | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 6 |
4 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index b26c25558c3..974865db1c0 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -93,7 +93,7 @@ int GPU_set_tpage(struct MTFace *tface, int mipmap, int transp); int GPU_default_lights(void); int GPU_scene_object_lights(struct Scene *scene, struct Object *ob, - int lay, float viewmat[][4], int ortho); + int lay, float viewmat[4][4], int ortho); /* Text render * - based on moving uv coordinates */ diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index c46230de8bf..20791652735 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -127,7 +127,7 @@ void GPU_material_free(struct Material *ma); void GPU_materials_free(void); void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap); -void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4], float autobumpscale); +void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float viewinv[4][4], float obcol[4], float autobumpscale); void GPU_material_unbind(GPUMaterial *material); int GPU_material_bound(GPUMaterial *material); @@ -232,10 +232,10 @@ void GPU_lamp_free(struct Object *ob); int GPU_lamp_has_shadow_buffer(GPULamp *lamp); void GPU_lamp_update_buffer_mats(GPULamp *lamp); -void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4]); +void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); -void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4]); +void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]); void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy); void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2); void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend); diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index d466e59452b..f4810c540c3 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1593,7 +1593,7 @@ int GPU_default_lights(void) return count; } -int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4], int ortho) +int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[4][4], int ortho) { Base *base; Lamp *la; diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 9c48f74bf5f..09776fd1714 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -282,7 +282,7 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim } } -void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4], float autobumpscale) +void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float viewinv[4][4], float obcol[4], float autobumpscale) { if (material->pass) { GPUShader *shader = GPU_pass_shader(material->pass); @@ -1572,7 +1572,7 @@ void GPU_materials_free(void) /* Lamps and shadow buffers */ -void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4]) +void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]) { float mat[4][4]; @@ -1854,7 +1854,7 @@ void GPU_lamp_update_buffer_mats(GPULamp *lamp) mult_m4_m4m4(lamp->persmat, rangemat, persmat); } -void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4]) +void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]) { GPU_lamp_update_buffer_mats(lamp); |