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authorPablo Dobarro <pablodp606@gmail.com>2020-06-24 17:45:17 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-06-24 18:27:53 +0300
commit2b522e3345a490ff8ad387ed4f2214e32b7dac57 (patch)
tree4ac0a02748b24aa757281215b6142f3bae2f0fde /source/blender/gpu
parent0f7851ee79bdcd39b475633b5f65c31aa5370a23 (diff)
Fix T78188: Sculpt mask glitching after using sculpt vertex colors
The face sets color copy to the GPU was done outside of the loop, probably after a merge error in a rebase. Also, the default color was initialized using the wrong type. Reviewed By: sergey Maniphest Tasks: T78188 Differential Revision: https://developer.blender.org/D8106
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 53ef305f629..9c21f9040da 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -316,7 +316,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
empty_mask = empty_mask && (cmask == 0);
/* Vertex Colors. */
if (show_vcol) {
- ushort scol[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ ushort scol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
if (vtcol) {
scol[0] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[0]);
scol[1] = unit_float_to_ushort_clamp(vtcol[vtri[j]].color[1]);
@@ -334,10 +334,9 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
memcpy(GPU_vertbuf_raw_step(&col_step), scol, sizeof(scol));
}
}
+ /* Face Sets. */
+ memcpy(GPU_vertbuf_raw_step(&fset_step), face_set_color, sizeof(uchar) * 3);
}
-
- /* Face Sets. */
- memcpy(GPU_vertbuf_raw_step(&fset_step), face_set_color, sizeof(uchar) * 3);
}
}