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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:11:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:26:34 +0300 |
commit | b1959a96a2b54e9a425147f4ce3c3806c43c7188 (patch) | |
tree | 6243a6cc9e8aa0641f0ae5ba50326378b2fa7c38 /source/blender/gpu | |
parent | 2aef1347f933720fd1053e2e0f20a37bdb24e169 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index dab17fcd72a..955b11036ef 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -1598,7 +1598,7 @@ void GPU_texture_generate_mipmap(GPUTexture *tex) if (GPU_texture_depth(tex)) { /* Some drivers have bugs when using glGenerateMipmap with depth textures (see T56789). - * In this case we just create a complete texture with mipmaps manually without downsampling. + * In this case we just create a complete texture with mipmaps manually without down-sampling. * You must initialize the texture levels using other methods like * GPU_framebuffer_recursive_downsample(). */ int levels = 1 + floor(log2(max_ii(tex->w, tex->h))); |